FIRAXIS please do this (with POLL!!)

Should AI be allowed to build cities when 9 squares have only tundra and mountains?

  • Yes

    Votes: 39 59.1%
  • No

    Votes: 27 40.9%

  • Total voters
    66
Such a rule would lead to problems. What if you have an island of only tundra (like Greenland) that happens to have some valuable oil, fur or whatever. You could build your colonies, but since you can´t build a road there you will need harbour or airport to connect these resources to your trade network. Those buildings can only be built in cities. Since you can´t bild any cities this means that you will never be able to use the resources. :rolleyes:
 
Originally posted by Mr Spice
Such a rule would lead to problems. What if you have an island of only tundra (like Greenland) that happens to have some valuable oil, fur or whatever. You could build your colonies, but since you can´t build a road there you will need harbour or airport to connect these resources to your trade network. Those buildings can only be built in cities. Since you can´t bild any cities this means that you will never be able to use the resources. :rolleyes:

Good point. That could create a problem. Perhaps increasing slightly the occurance of resources, or like Alaskan oil, it has to wait for the industrial age.
 
Another solution could be give coastal colonies a harbour. Or maybe an airport in the modern times.
 
Originally posted by Mr Spice
Another solution could be give coastal colonies a harbour. Or maybe an airport in the modern times.

that`s why I kept building ability on hills. I`ll have to try and see if I can keep build ability on forested Tundra in.......

First game went well....

I`ll be back with results after 10 games.
 
What I would like to see is a colony that exerts cultural influence over it's one square. Maybe allow some buildings, a harbor, coastal fortress, airport, sam, etc.

This would allow the developemtn of tundra resources while not cluttering up the area with size 2 cities.
 
You shouldn’t be able to build in those areas. I love the idea of national borders though. You discover land and your national borders are expanded to that area. They’re still up for grabs for cultural expansion.

If the Russians discover Alaska, they can’t build there. They would have to use colonies to get resources but they are too lazy. So later in the game they can sell that land to the Americans for a ton of cash.

But what happens for a civilization like Canada I’m not sure.
 
Originally posted by hzm

But what happens for a civilization like Canada I’m not sure.

Been thinking about this since I first saw this thread. I don't know the arctic that well, but am very familiar with the northen boreal forests in my home province of Ontario. North of the northernmost highway, there are mining/logging towns of 1000-3000 pop., which in many ways resemble colonies more than cities. For one, food is imported, supplemented by game hunting and fishing. (Seen as a sport, but, for the locals anyway, also a source of food). The libraries and churches up there serve people's needs but are not what I think of as "culture-producing". Many have mills and ore-processing plants, but couldn't produce an air unit, let alone an infantry.

This is all on terrain that would be forested swamp, with a few importand "highlands" that allow questionable roads that are best travelled on in winter when they're frozen solid. The "Tundra", further north, supports largely Inuit-populated settlements (created by the fedral government), serviced by airstrips. I heard that this winter the "ice highway" up into the arctic was unusable due to warm temperatures.

In other words, even with all our technology, maintaining links and infrastructure to these remote, single-resource settlements is very expensive. But our culture must absolutely kick butt, because I ain't seen a barbarian uprising up there in years! :D
 
Arrrgh! :cry:

I thought I had it done: changed the bic so that you can`t build cities on Tundra and Desert.

It didn`t work! Neither setting movement to 3 nor setting production to that of mountains worked!

So my first game it was just coincidence that no cities were built in useless locations....

does anyone know how it could be done???
 
Originally posted by Killer
does anyone know how it could be done???

This is just a guess, since I've never used the editor but ... if it's not a function of the terrain, perhaps it's a function of the settler.
 
Originally posted by Dralix


This is just a guess, since I've never used the editor but ... if it's not a function of the terrain, perhaps it's a function of the settler.

I thought of that, too, but sadly it isn`t as far as I could see.......
 
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