Firaxis Releases Colonization Patch v1.01f

Ginger_Ale

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A few weeks ago, we reported on Firaxis' intention to release a patch for Civ4: Colonization. Today, they did just that, publishing patch version 1.01f. The patch can be downloaded from Firaxis' downloads page or via this direct link. It is roughly 23 MB in size.

To view a changelog, please see this post by black_feather. Here are a few of the enhancements:
Released PITBOSS executable
The end of the game is extended once a colony declares independence
100 turns on Normal speed
Missionaries now have a chance of failure to establish a mission.
A failed mission angers the native chief
Added the ability to sail from Europe to the west edge of the map
Changed text for when natives abandon their settlements to be less confusing
Missions now always send converts to the player who established them
Added warning message for when a settlement needs more raw materials
Added warning for when stored goods are nearing storage capacity
AI tries to produce more defenders in their settlements
AI tries to prepare better for revolution
AI uses King to transport treasure if no Galleons are available
AI knows how to pick up treasures without bringing them to a settlement
You can also discuss the patch in that thread as well. Happy Colonizing. :)
 
Unfortunately, the 1.01 patch breaks the very popular AOD2 mod (as of AOD2 1.07, the current version as of this comment), causing CTDs during Initialization when trying to start a game.
 
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