Snoopy
Prince
It's great that we can edit the game so easily in XML, but its not great that most of us haven't the faintest idea what some of the commands do.
For me, there are a few that I would love to know more about, but there are no comments on it or any indication as to what they do. If I change the values, it will either crash or nothing will happen.
So, I am going to compile a list of what I would like comments on, and to anyone else, add what you would like to know more about too.
I know Firaxis is busy, but everyday for the past week, I am pounding my brain trying to work these out, and I have no idea whether what I am doing would have any effect at all.
For myself I need to try and achieve a few things, if I can't solve the problems, I will not be able to go any further with my graphics mod.
Right now, I have changed the Plot Size to 360 from 180, which doubles the size of the 'cells', but rivers, borders, tree's are now all cut up, so I am trying to figure out how to fix that. But everything I have found that might be related, either crashes the game or does nothing at all.
Here is my list:
===========
TerrainSettings.xml
-------------------
BlendMap
iGameCellSizeX
iGameCellSizeY
bTerrainShader
bUseLightmap
Civ4ArtDefines_Terrain.xml
-------------------------
TextureBlend01 to 15
GlobalDefines.xml
-----------------
UNIT_VISIBILITY_RANGE
PLOT_VISIBILITY_RANGE
TERRAIN_POINTS
MAX_PLOT_LIST_SIZE
GAME_CITY_SIZE_MAX_PERCENT_UNIQUE
CIV4ArtDefines_Feature.xml
---------------------------
Jungle and Forest fScale values do not work (and I think it may have caused my computer to crash once).
Other Notes:
------------
Is there a maximum number for fMaxSpeed under Civ4UnitInfos.xml? When I change the number to something like 100, the speed remains as if it were set to 10.
Why does iGameCellSizeX and Y crash if I change the number to anything but 17?
In GlobalDefinesAlt.xml it says that mods should overwrite GlobalDefines.xml in this file, does that mean, if I change anything in GlobalDefines.xml it won't work? But if I change it in GlobalDefinesAlt.xml it will work?
What is actually meant by the word "plot", I see it used in many places, but they seem to have different meanings depending on the xml file..
For me, there are a few that I would love to know more about, but there are no comments on it or any indication as to what they do. If I change the values, it will either crash or nothing will happen.
So, I am going to compile a list of what I would like comments on, and to anyone else, add what you would like to know more about too.
I know Firaxis is busy, but everyday for the past week, I am pounding my brain trying to work these out, and I have no idea whether what I am doing would have any effect at all.
For myself I need to try and achieve a few things, if I can't solve the problems, I will not be able to go any further with my graphics mod.
Right now, I have changed the Plot Size to 360 from 180, which doubles the size of the 'cells', but rivers, borders, tree's are now all cut up, so I am trying to figure out how to fix that. But everything I have found that might be related, either crashes the game or does nothing at all.
Here is my list:
===========
TerrainSettings.xml
-------------------
BlendMap
iGameCellSizeX
iGameCellSizeY
bTerrainShader
bUseLightmap
Civ4ArtDefines_Terrain.xml
-------------------------
TextureBlend01 to 15
GlobalDefines.xml
-----------------
UNIT_VISIBILITY_RANGE
PLOT_VISIBILITY_RANGE
TERRAIN_POINTS
MAX_PLOT_LIST_SIZE
GAME_CITY_SIZE_MAX_PERCENT_UNIQUE
CIV4ArtDefines_Feature.xml
---------------------------
Jungle and Forest fScale values do not work (and I think it may have caused my computer to crash once).
Other Notes:
------------
Is there a maximum number for fMaxSpeed under Civ4UnitInfos.xml? When I change the number to something like 100, the speed remains as if it were set to 10.
Why does iGameCellSizeX and Y crash if I change the number to anything but 17?
In GlobalDefinesAlt.xml it says that mods should overwrite GlobalDefines.xml in this file, does that mean, if I change anything in GlobalDefines.xml it won't work? But if I change it in GlobalDefinesAlt.xml it will work?
What is actually meant by the word "plot", I see it used in many places, but they seem to have different meanings depending on the xml file..