Electorate of Saxony (John Frederick I)
Start Bias: As previous
Capital:
Meissen
UA:
Treaty Of Leipzig
Each time you found a City, it becomes either an Albertine or Ernestine City. Ernestine Cities generate +2
Culture and +1
Local Happiness from Defensive Buildings. Albertine Cities start with a copy of the Meissenware Luxury Resource and generate
Culture from International Trade Routes. The
Capital is always Albertine.
UU:
Schmalkadic Infantry (replaces Longswordsman)
Weaker than the Longswordsman it replaces (18 vs. 21), but is available at Metal Casting and does not require Iron. Starts with Shock I and the unique promotion, "Schmalcald Articles", that grant it a +10%
Combat Bonus while attacking for each Major Civilization at war with someone other than you, to a maximum of +50%. Additionally, gains a +3% bonus for each Saxon City of the type in which it was trained, to a maximum of +15%, but has a -25%
Combat Penalty while defending. Upgrades to Musketman as normal.
UB:
Hausmalerei (replaces Workshop)
+2 and +10%
Production, +1 Engineer slot. Costs no
Maintenance. When constructed in an Albertine City, provides an additional copy of the Meissenware Luxury Resource and generates +1
Culture per turn. When constructed in an Ernestine City, generates +2
Great Artist points for each
Great Work of any kind in the City in which it is built.