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FireTuner Lua Error

purringcat

Chieftain
Joined
Oct 13, 2012
Messages
28
Unable to get firetuner to run - I've been using it for years and this error is after the April update
FireTuner fails to find the civilizations. Does anyone know how to fix FT? I've tried it without any mods with no luck.

Hang in there!
[ Lua State = Main State ]
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
Runtime Error: C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\Tuner\TunerMapPanel.lua:136: attempt to index a nil value
stack traceback:
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\Tuner\TunerMapPanel.lua:136: in function '(main chunk)'
[C]: in function '(anonymous)'
Lua callstack:
Runtime Error: C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\Tuner\TunerWorldBuilderPanel.lua:118: attempt to index a nil value
stack traceback:
C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\Tuner\TunerWorldBuilderPanel.lua:118: in function '(main chunk)'
[C]: in function '(anonymous)'
Lua callstack:
 
Last edited:
I'm having this same problem, and have seen other reports of people saying it just doesn't work at all after the April update. Anyone seen/found a fix yet?
 
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