First 100 turns

Hvuchew

Chieftain
Joined
Jan 26, 2012
Messages
23
To me the first 100 (150 max) turns are the key to the later stages of the game.

This is how i go:

1. Build where i stand.
2. Start building Monument
3. Warrior looks for ruins fast
4. Ruins target "Culture" gain (population as second best)
5. Go for "Tradition" for more culture
6. Research - "Mining" - " Pottery" - "Calendar" - "Masonry"
7. After Monument - go for "Worker"
8. Upon "Worker" ready i build either Pyramids or Stonehenge
9. After 1 point in Tradition i run for Liberty for a settler and have the second city fast
10. From there i focus on Wonders building and depending on the land, happiness - more cities (i like smaller games in general).

This is for single player only. Honestly i haven’t tried Multiplayer yet.

what do you think?
 
For me there are two alternatives depending on what I aim to do. I usually go for the extreme playstyles: one city challenge or a puppet empire that covers the whole world. I have never actually built an empire that contains only 2-4 cities. Since these two are so very different, the strategies are different too.

For OCC I use this:

1) Build warrior (Tech: pottery => writing for The Great Library) [Policies: Tradition to get the 20% bonus on wonder construction and later the 15% growth bonus]
2) Worker
3) The great library (Tech: calendar/philosophy) => Oracle/stonehenge, preferrably both {Purchase: library}
4) Monument/temple or more wonders (Tech: trapping so that I can use the free tech from The great library to get civil service)
5) After this I build pretty randomly. One siege unit is required after I get mathematics. (Tech: Rush to education for the Porccelain Tower)


And for the agressive style:

1) I build 3-4x warriors and steal a worker from a city state once they have one
2) Monument (Techs depend on which resources I have around me, but aiming for iron working)
3) Settler [Policies: Liberty for the free worker, settler and great person]
4) Archer/more warriors
5) Perhaps another settler
6) After discovering iron working I see how much iron I can use and upgrade the warriors to swordmen. I try to have enough iron for a catapult so that I can start the conquest of the nearest AI.

5) Once
 
Depends on the settings / difficulty I use.

But with my standard settings (standard map, king difficulty, quick play, legendary start luxuries), this is the order:
1. Build where i stand.
2. Send warrior scouting.
3. build two scouts en semd them scouting manually in the surroundings of my capital.
4. Using Tradition social poicy.
5. Build a worker
6. Set settler to working on luxury. If I have two equal lucuries, the other will be build immediately afterwads.
7. Build a settler.
8. Selling the second luxurie for 200 or more gold.
9. Buying a settler with the 200 gold + whatever I have saved.
10. Building the Pyramid or the Great Library.
11. Buying a settler whenever i have enough money.

Etc. Works for me every time.
 
Well ... i used this strategy to beat the game on Immortal and after that on Deity. I play on Tiny Maps and use more islands. Keeping in mind that on Deity AI starts with 2 Settlers, workers and i don't know how much warriors - i'm not quite sure that the "agressive" style below will work;)


what i see as a weak point after your comments is that i do not actually buy almost anything in early game and i miss the opportunity to steal workers from City States (very nice idea actually).
I focus on production a lot and don't build ANY military units until later in the game. This allows in some cases to get zerged easily by some of the AI's (so i started a few new games before i got the good start on Deity).
 
If you go for tradition early on build a worker eary if you are going for stonehedge or the great library build worker early other wise build scout then momument and get free worker with liberty
 
I prefer not to get raped by the AI, so I build a military that can defend me and threaten other Civs.
 
Well ... i used this strategy to beat the game on Immortal and after that on Deity. I play on Tiny Maps and use more islands. Keeping in mind that on Deity AI starts with 2 Settlers, workers and i don't know how much warriors - i'm not quite sure that the "agressive" style below will work;)

Then again it is not a tactic designed for a deity game. After all you asked what one does during the first 100 turns, not what one does during the first 100 turns of a deity game ;)

I play deity rarely since I'm not a huge fan of reloading and optimizing everything to the littlest detail. As for reloading, it takes me immensly long to reload a game with a map bigger than the standard size or a map with more than 10 civs, which is rather usual for my games. The agressive tactic has worked well on immortal but then again I tend to improvise a lot depending on the situation.
 
I missed the point where he said he built a few archers. :rolleyes:

200 gold for one archer isn't a big build up So don't bother building it just seel some luxury and if someone dows buy it

You said in you're sentence I like to build military don't really need a lot early game
 
200 gold for one archer isn't a big build up So don't bother building it just seel some luxury and if someone dows buy it

You said in you're sentence I like to build military don't really need a lot early game

I also missed the point where he said he researched archery. If you wait for DoW to buy an archer, what do you do about barbarians? How do your workers improve the land in your cities without any defense?

Point being, I agree that the first 100 turns are critical, but I think this thread offers bad advice for players looking to improve their game. Even if you're going for a cultural victory, it's important to first have an adequate military.
 
[I'm 90% sure] that if you go tradition just for the "extra" culture before going liberty, you won't be doing yourself much good.
It's a better idea to go straight into liberty instead (assuming you are going to use it) since social policy costs increase exponentially.
 
Here's the only start I've ever been able to beat deity with; it's designed to get a bunch of swordsmen as fast as possible. It's a 3 city iron rush where your third city gets put down straight on an iron resource just as iron working finishes and you can upgrade swords immediately and go rush someone.

1. Settle in a decent location, preferably with 2 luxuries and near a couple of tiles with extra food/prod like wheat, sheep or cattle.
2. Set tech path Animal Husbandry -> Mining -> Bronze -> Iron -> luxuries -> writing
3. Capital city goes scout -> monument -> 2-4 warriors -> Settler (timed to pop just as iron working finishes) -> worker/warrior depending what's needed
4. Social policy is liberty -> free settler -> finish off liberty (order depends on circumstances)
5. Warriors go hunting barb camps for $$ and try to find free workers, stealing from a city state can give you a warmonger penalty though since you might need to DoW someone early as well so be careful.
6. Free settler settles on or near a luxury (preferably mining based) or horse. Sell off any horses to cover upgrade costs.
7. 2nd city produces warrior -> monument
8. 3rd city goes straight on top of the best iron, ideally a 6 iron in a good location, 2 is still doable if you can buy more iron from other civ's, if you don't have ANY iron nearby too bad you'll probably lose. Note: this will put you into unhappiness.
9. As soon as 3rd city goes down upgrade your warriors (you should have 5 or 6, 1 starting, 3-4 produced from capital and 1 from your 2nd city) if you don't have the cash then sell your luxuries even if it puts you in unhappiness, cities start to focus on production, either buildings or warriors depending on how the war is going.
10. rush the nearest guy with your swords, take 1-2 of their cities then sue for peace, use the cash to get back into positive happiness through buying up cultural or military CS with luxuries (don't go maritime as it can make puppets grow more than you'd like).
11. While your army is fighting focus on upgrading the luxury tiles near your cities to get out of unhappiness.
 
It highly depends of the long term strategy proposed(if pre-determined). But most of the time i like to expand with 4 cities then build NC. Warfare or not.

Sometimes i just don't build the NC or libraries. Pangea makes this possible.
 
To me the first 100 (150 max) turns are the key to the later stages of the game.

This is how i go:

1. Build where i stand.
2. Start building Monument
3. Warrior looks for ruins fast
4. Ruins target "Culture" gain (population as second best)
5. Go for "Tradition" for more culture
6. Research - "Mining" - " Pottery" - "Calendar" - "Masonry"
7. After Monument - go for "Worker"
8. Upon "Worker" ready i build either Pyramids or Stonehenge
9. After 1 point in Tradition i run for Liberty for a settler and have the second city fast
10. From there i focus on Wonders building and depending on the land, happiness - more cities (i like smaller games in general).

This is for single player only. Honestly i haven’t tried Multiplayer yet.

what do you think?

How do you target certain results from ruins? I thought the results where random.
 
[I'm 90% sure] that if you go tradition just for the "extra" culture before going liberty, you won't be doing yourself much good.
It's a better idea to go straight into liberty instead (assuming you are going to use it) since social policy costs increase exponentially.

I disagree. The early boost from opening tradition is great in and of itself, but for a wonder-centric player, taking the next policy in tradition is also a must. I almost always start with those two, then knock down all of liberty.
 
How do you target certain results from ruins? I thought the results where random.

He could mean, "pray" for culture--which is what I always do.

Or he could mean, reload to manipulate luck in his favor--which is what I admittedly do sometimes when I love everything else about a game except that I all I got from ruins was the stinkin' barbarian encampment reveal and a useless map of the ocean. I'm not proud of it, but yeah, I've done it.
 
I've done that a few times myself. :lol:
 
it depends on the strat always try go early GL rush then depending on what i have scouted and arround me i then re-evaluate my game plan
 
I disagree. The early boost from opening tradition is great in and of itself, but for a wonder-centric player, taking the next policy in tradition is also a must. I almost always start with those two, then knock down all of liberty.

It's true that if you take it SOLELY for the culture increase it's a hindrance and not helping. Due to the exponential increase in SP costs, the +3 to the cap hurts after the 2nd or 3rd policy, IIRC.
 
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