First 20 K Deity win?

LulThyme

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Sep 15, 2004
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Hello.
For those who havn't read the whole other thread (it's long and boring), I've been practicing 20K cultural HOF games at all different difficulty levels, with great success, partly because of some great comments by some posters there.

I just used some of these ideas to do a Deity level game, and thought that since this is the first such game I have heard of, I thought it might merit a separate thread, which I will try to make more interesting.

First the main idea : to achieve a true earliest date possible, this is not a "destroy the AIs and then start building up" but a "rush culture from the start and hope that the AIs don't reach a domination victory. The main idea is to use Babylonians, with their cheap culture buildings, get a good starting location, use SGL when possible, and make as many wonders as possible in the capital.

Now the details :
Map Settings : the idea here, as opposed to milking games, is to get the WORSE map possible, because I mostly care about my capital, so the worse the AIs are, the easiest for me.
So I am using tiny archipelago, 80% water, no barbs, arid, cold and 3 million years old.
In those settings, no river exist, and barely a few lakes. Many times, this is enough to slow even the crazy Deity AIs to a crawl.

The Civs : Babylonians, for Religious (smaller anarchy, cheaper temp and cath.) and Sci (cheaper Lib, University) and greater chance of SGL.
Nothing else comes close, as the UU is not important, as we will have a wonder based GA anyway.

Ennemies : Mongols and Zulus. this has become a tradition for me. First they are expansionnist, which is the worse trait in this setting, and militaristic, which while it increases their chance of attacking me, at least doesn't increase their wonder-building capabilities. They also start with the same techs, which reduces slightly (maybe?) their trading capacities when they meet each other.

I put them on least aggressive although they still are very aggresive, also since they always have 20x my military.

Default rules apart from that.

The start : The absolute minimum I needed was fresh water (which means a lake in this case) for irrigation and free aq., and coast for Colossus. I also need at least a cow, or 2 wheats, or a wheat and ivory (for SoZ).

The key : this was actually an idea that I originally heard from Punkbass (see other thread), I NEED a masonry SGL (this is my first tech). Although this greatly increases the amounts of start to do, it DRAMATICALLY helps the date, on all difficiculty levels. I have gotten the Pyramids as early as 3200 in some lower difficulty levels, 2850 in this particular game.
This gives a great early culture boost, stops the AI from starting projects for a while, and boosts growth in all city. The impact of this is huge.

Of course that means 20 starts on average played this masonry. In this particular case I had to do something like 30, because my first Masonry SGL I was on same island as Zulu :sad:
So on total something like 500-700 manual restarts (mapfinder is not really good for this).

Next : The actual game
 
The game which I ended up keeping was lucky in many respects.
Starting location:
Big lake (biggest I have ever seen on these settings, 12-13 tiles I belive.
2 cows in radius, and silk, no bad terrain, lots of hills.
Big island, one of the biggest Ive seen also, which was probably one of the reasons for victory, including a wheat very close by, for my 2nd city.

My build order is like this :
Start max research on Masonry, but focus on finishing temple, then after temple, switch to settlers, and try to time settlers with masonry more or less, to get earliest pyramids.
Then settlers founds a city on closest spot with at least a 2-food square (its better to be close, than far with a food bonus I believe), and then this becomes a worker pump, until capital is maxed at 12 pop with max production.


So what actually happened :
3950 Babylon founded
3300 Temple finished
3000 Settlers finished
2900 Ninevh founded by wheat, Masonry makes a SGL
This is when I knew this game would be it.
2850 Pyramids -> Colossus

Next goal is Mysticism, to open another wonder, and after that rush to republic and litt.

2590, 2390 Ninevh builds worker

2270 Mysticism

2190, 1990 Ninevh builds worker

1910 Colossus -> Oracle

This is a great early wonder. Doesnt cost much and is also very useful speeds up research a lot.

1790 Ninevh builds worker
(hills are great in the medium term, but they sure require a lot of work)

1750 Alphabet

1650, 1525 Ninevh builds worker (when my workers are getting too much in advance to the population of Bab, I join one to the city)

1475 Writing

Now at this point, the Oracle is almost finished (see screenie) so I must take the decision to go for a philo->litterature rush, to open up some wonders.

1425 Babylon at size 12, 20 production, the workers have valiantly done their job, including joining up to Babylon
 

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1375 Oracle
Now at this point, Philo and so litt. were due in 3 turns. I could complete the Library in 2, so I built a warrior in my spare turn, which allowed to lower luxurie, and would be useful to disband, to rush build Collosseum or Cathedral (every warrior makes a difference in these games :) )
1350 Warrior
1300 Discover Philosophy and Litterature, complete Library
Start Discovering Code of Laws, I wasn't sure at this point if I would build MoM or Great Library next.

1275 Ninevh builds a Settler (finally I will get a third city!!!)
1225 Ashur Founded (I will not comment my other cities from now on, I will just say I used a tight packing, as in these games it is hard for my cities to grow anyway, and to improve support in Republic)

1125 Code of Laws -> Republic (790)
Numbers in Paranthesis are the culture in Babylon at that moment

Now I had to choose between MoM or Great Library.
Both would trigger a Golden Age. This was my analysis :
Case 1 : Mom on turn 1, republic on turn 13 or so, Great Library on turn 17 or so (I had miscalculated the effects of GA it later turned out)
GA ends on turn 21 and then I start revolution

Case 2 : Great Library on turn 11 triggers GA, republic and revolution on turn 13 or so, Mom on turn 21 or so, Golden age until 31.

Case 1 had a bit better culture, but Case 2 gave much earlier revolution and better timed GA, so I opted for Case 2, although my calculations were a bit flawed anyway.
 

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So in 800, Great Library triggers my Golden Age (1114)
I built a couple of curraghs, to try to meet the AIs.
In 750 I discover Republic and start the revolution, which lasts 2 turn, being religious
670 Polytheism
At this point, I still hadnt met the AIs, but from experience I knew they would have Warrior code, the wheel, HB, IW that I dont have, and maybe mathematics or map making.

To try at mimick the least possible, I decided to shoot for Monarchy, through Warrior Code.

470 Monarchy and Temple of Artemis (1576)
 

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In 430 My second curragh (my first one sank in exploring the equatorial waters) finds both AIs
They seem to be fighting each other.
This is great news for right now, as they are very backwards and will remain so.
Although that spells trouble for the endgame, as this will allow the winning one (usually is one at this level, if they start on same island) to reach domination.
We get Pottery, IW, Wheel, HB, Map Making from Great Library and the Zulus have Mathematics.
They are both missing Philo, CoL, Litt, Polytheism, and are both building Great Lighthouse, their only available project.
We have horses already connected, but no iron on island.
They both have no ressources connected and few luxuries :)
Nobody seems to have ivory.

390 Mathematics, Golden Age ends, Mongols finish Great Lighthouse, Zulus cancel their project.

350 Mausolleum of M (1802)
This is a pretty good one, and also prevents the AIs from starting a wonder anytime soon (Monarchy is two techs away from them, and Construction is not top priority usually)

290 Construction
210 Currency
We enter Middle Ages, get Feudalism (was hoping for Monotheism)

As you can see, everything is going smoothly, Temple of Artemis has given us a nice territory, and our island still has some space to settle, while Im concentrating on claiming some little islands and
PRIORITY NUMBER ONE : FIND IRON
To build railroads in the industrial age. I cant accept that the zulu source is the only one (its not connected yet anyway)...


Note : from this one on, my screenshots are missing pieces, this is my first time taking screens so I am sorry :)
 

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As can be seen from the Power Graph, the zulus are lagging, and it is clear to me at this point they will enventually lose.
They have colonized another island, so they will buy me time, but I must start thinking about preventing an eventual Mongol Domination.
Right now I have a lot of population so it is not a problem.
I also notice I have coastal connection to the AI island, so I do some luxury trading.
I also notice the Zulus have ivory now, must be on some island, or in deep for of war.
I try to locate it, as it might be worth an assault.

110 BC Hanging Garden (2345)
90 BC Colosseum (short rushed partially)
70 BC Monotheism
30 BC Cathedral (short rushed partially)
30 AD Ninevh completes Forbidden Palace
70 AD Theology

zulus start on SoZ and still havn't found their ivory. Even though it's in a small city, it's too late for an assault. At least it will help them against the mongols.

They are both still missing 5-6 techs from AA as they are busy fighting.

Mongols Start Great Wall, so I decided to try finish it before them
 

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190 Education ends our great love story with ToA and GL but opens up the University.
As can be seen on screenie, I have 3 small islands colonized and built a city on the 2nd AI island, which was dumb. My main island is colonized and developping nicely, although very lightly defended. (no military units in fact)

Now some mongols ships approach my little islands and my city on their island.
Sounds like a sneak attack.
I start rushing a few barracks on my island using the mongol gold I bought for gpt (also called insurance) :)

210 Great Wall completed, killing the Mongol Project

Mongols sneak attack, destroy my city on their island, I must abandon 2 of my 3 islands when they land.

Hurry a couple of bowmen.

With city walls and roads, I should be able to defend, since they only have archers and spearmen.

They drop maybe 2-3 units total which do no damage.

260 University
(I wont comment each tech anymore, but I am rushing Free Artistry to get Shakespeare as soon as possible)

280 A suicide galley reaches an iron island, north of my main. YIPEE.

330 Peace with mongols for litterature (they are still very backwards, as are Zulus)

Mongols reach Middle Ages and start on Sun Tzu. (Sun Tzu not a priority for me, and there are so many Middle Ages I wonder, I must let them do it)
Zulus still in AA

450 Zulus finish SoZ

490 Shakespeare
This is a key wonder for 20 K games.
This is not a bad date at all for this level, although it was sorta wrongly timed, as I had to waste about 120 shields from Sistine, my prebuild, and I also forgot to build an army of worker right before, to improve the rest of the terrain and join Babylon.

510 Harbor
I think it was worth it to waste one turn on this, to get a lot more trade from being able to use my ocean squares.
I think this game is the first time I notice that Harbor doesnt help for lakes... I did some wrong calculations based on this assumption. I'm slow sometimes.

Mongols are starting on Leo, which I must also let them have.
 

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550 Babylon is now at size 20, with 29 production (5399 culture)
This is my next plateau until the Industrial Age
 

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My goal is now to rush the Industrial Age, specifically to get Rails, and a Factory and a Coal Plant.

I get Dyes, Engineering and Invention for Monotheism, Theology and 18 gpt from the Mongols
Mongols start on Sistine which I can't let happen (I was going to do Copernicus but switch to Sistine)

710 Mongols finish off the Zulus
Its down to you and me baby
I am hoping to prevent domination through population.
I still have lots of room for population increase just on my main island, but colonizing can't hurt.

720 Sistine (6756)
Mongols finish Leo, start on Knight Templar, trade some luxuries
 

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Mongols now start Copernicus in Capital, which is size 12 sadly.
Newton was due in 4 turns which will I choose?
they also finish Knight Templar (4th wonder built by an AI)

840 Great Turn :
Metallurgy brings us to Industrial Age
We get a SGL!
WE start with Steam Power
We have Coal already connected
what can I ask for more?
Regarding the coal situation, I rush the harbor in the iron city and start building an army of worker (As with Shakespeare, I was very absent minded regarding this in this game, and forgot to build workers in advance) to rail Babylon and the rest of the island as soon as possible.
Now with the SGL, I decide to finish Newton, and rush Copernicus, even though its only 400 shields, to stop the Mongols (else I would have gone for Js Bach probably).

860 Newton's University (7974)
870 Copernicus's Observatory
930 Factory (partially rushed)
940 Coal Plant (same)
Babylon is now at 80 production
 

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Ok now the situation is clearly in the bag culture wise.
Anyone who has played these games, know the start is the key.
There are almost no culture in the Industrial Age.
The only thing that could be a problem would be domination by the Mongols, as seen below.
Even though they are close population wise, thats my only way to stop them.
Plan :
I send a couple of ships with settlers settling the few spots left, and some workers to help on a few islands, also to prevent drops on the very small ones.
I make sure all cities have harbour, and granaries for those not on main island, and aqueducts.
I switch some mines to irrigation to help growth.

As a last minute emergency I could add workers to cities, in case it came that close :)
the plan did work because in fact they only went down in relative population from now, ending at 56 or something.

1030 Js Bach
1080 Magellan (10227) the halfway mark, although the game is 85 % done
1180 Universal Suffrage
 

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Now here I made a mistake.
I decided to stop research altogether,except to reach The Corporation (Wall Street) and Scientific Method (Theory of Evolution).
Because there are no other culture buildings until the Modern Age.
One of the reasons was that for me to reach in Modern Age with any time left would be almost a max run, therefore very strained on budget, which would actually make it hard to impossible to build Wall Street (I didnt have 5 cities which could build a stock exchange in reasonable time without rushing)
and also in 1220 The mongols started the Last Great War, which was them using mostly Cavalries (they had access to saltpeter) while I was using mostly Infantries.
I was in no trouble except had to abandon a few of my anti-domination cities on some frozen islands up north, but I needed some cash.

I ended with my capital doing almost nothing important for a very long time, and in hindsight, I think I should have tried a rush on the Modern Age, specially since Bab had such high shield output, even if that meaned putting a strain on my ressources.

1255 Theory of Evolution (12389) (see I still had over 60 turns to go, more than enough to reach the MA with a nice cushion)
1295 Adam Smith (13409)
Note the big gap here :
1390 Wall Street (15898)
me and the mongols were exchanging small islands at this point, I didnt have cavalries so I couldnt take anything more, and I had infantries so he couldnt either :)

1415 Intelligence Agency (for lack of anything to do)
and in 1545, finally victory in about 6 hours (those games are short, which is why I like them)
4893 points
Babylon at 142 Culture per turn
Was so close to 1540, a couple of mistakes (worker, not going to MA) cost me 2-3 turns I would say.

I'm still very happy,
 

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I have attached the start and final save if anyone is interested.
All in all I had great fun, it was close a couple of times, most things went well.
I could have gotten more lucky with the SGLs (first non-trivial one at end on middle ages...)
This brings my Earliest dates for 20 K games to :
Chieftain 1355
Warlord 1415
Regent 1455
Monarchy 1350
Emperor 1480
Demigod 1575
Deity 1545



The obvious next step is to try Sid.
(Btw this was my first win ever on Deity :) )
Then I will probably try to improve a couple of scores (Regent and Demigod Specially)
Then Im thinking of trying Small maps, see how much that changes the dynamic.

Comments are of course welcome.
 
My oh my. I don't think I'll ever be able to compete on this level. I just can't do that many restarts on each level. Congratulations on your win, though. Very impressive.
 
Somebody achieved a 20k (and OCC) Sid win and posted it today at 'poly. Slightly modified rules (8 civs/Tiny map) which obviously had great effect on the game. Still impressive though.

EDIT: Oh, and sorry I don't have more time to comment or read the whole thread, but I would seriously consider the Sumerians for this. Being Agricultural will far outweigh the loss of a half price temple and cathedral (Only 110 shields overall, though the first thirty might be frustrating).
 
Religious is valuable for short anarchy more than the price of improvements. But if survival is the issue then you may be right.
 
2-turn anarchy is nice, but you're switching early enough and with a small enough empire to only get 5-6 turns anyway at around ~10spt for your 'main' city. Also the Sumerians have an excellent UU, and if you grab SoZ (which may be a necessity at Deity) you can stack tons of Enkidus with cats and a few ACs to finish off the job. Also, your Enkidu is two shields cheaper than the AIs spearmen.

That, however, is all with a 'pure game' such as LulThyme describes. I give at least a strong vote of confidence for Celts as well, with their offensive UU that can rip through early civs on a Tiny Pangaea. The Iroquois and Persians would also be worth considering along these lines.
 
Trying to answer somewhat in order.

I have never played Sid at all, and Im not even sure I had ever played Deity before trying these games :) so Im not familiar with the differences between both but I think a Sid 20 K win is definetly possible as Tomoyo said if you beat up the AIs, you will get a late date though, while I'm shooting for early date, which requires a different approach.

I know people always say it is not possible to wonder compete against the AIs at Deity level and Sid, but I think that is because they are actually shooting for something else (say when SirPleb or Moonsinger are doing score runs), and they are not willing to sacrifice their score or whatever to the wonders. Which makes sense for their purpose.
But if the wonder building IS your actual goal, then it is possible to beat the AIs, if you twist the whole game around this purpose.
For example, in this game, without even attacking the AIs, at deity level they only built more than 4 wonders (Lighthouse, Sun Tzu, SoZ, Crusader one), 2 of which I wouldnt or couldnt have built anyway (SoZ didnt have ivory, and the holy crusades always expires before I can build it) while I had only one city competing.

I just checked the other thread (on poly) and the finish date was 2116 AD, and using somewhat mods, although still impressive as punkbass said.


Now about the comments on strategy.
I am fairly confident that with all levels up to Deity (I wont comment on Sid before I try), the earliest date for 20K wins on conquest are achievable by NOT wasting time competing against the AIs.
For example in my game, they only built 2 crappy wonders that I could have used (Sun Tzu and lighthouse, which I would have built near the end) , they were always behind in tech, and I didnt build military until near the end of the middle ages.
So If you tweak the game a bit, you can go for a pure run and for this approach, agricultural is not useful.

And also its fun for once that we can play the Babylonians no? :)
 
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