First Diety Game Advice

budweiser

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I'm going to make a serious try at Diety. Its going to be a standard continent map. I'm wondering what you think would be a good civ to try. I have PTW. Thanks.
 
It all depends. Are you planning on lots of AI? Then you have a case for early warfare with someone like the Aztecs. Will goody huts be enabled? Then you have a case for someone expansionist, although the case would be stronger for this on pangaea.

For deity, there are two civ characteristics I would completley avoid:
1) Scientific-why bother? You'll be buying or trading techs more then researching them cold.
2) Late age UU's such as F14s or Panzers.
 
scientific helps culture and the free tech can save you loads of gold. Besides, in the industrial age catching up is very possible.
 
Ottomans rock. Industrious/anything is good. I also like carthage and egypt.
 
Good suggestions above. Depends largely on how you "intend" to win. For peaceful builder games Carthage, Egypt, France are all good. Babylon is great for the cultural win I've heard (but never tried it). Carthage has been especially good to me in higher level games when I am playing the peaceful role. Good UU for defence and the traits make for faster developemnt of terrain, more commerce and less corruption = more money to buy the techs that you'll never get first.
For warmongering Egypt is good too. Especially for the early kills. Ottomans, China both have good traits and UU's that help time your GA to be to your maximal advantage.

If it was a Pangaea map I'd pick America for the scout to get the jump on grabbing goody huts and finding the good land. The industrious trait is a must for me for obvious reasons and starting with pottery lets you build settler factories to grab as much land as possible.
 
Personally, if I were going to ease myself into a deity game I would set it up as a crowded continents map and Play as the Ottomans, Chinese or Japanese. The Ottomans are arguably the strongest Civ in the game, and the Chinese are industrious and have an earlier UU. The Japanese are a good choice. The Samurai has high survivability and this means lots of elites and therefore more leaders. The religious trait is helpful for the obvious reasons, one turn government switch and for rushing culture in captured cities. Also you will not believe how quickly the AI gains culture in Deity games.

Good luck in your game. Don't give the AI too much respect :)
 
China or Ottomans stand out as great Civs to help you at Deity.

I guess the most important factor is what Civs you like playing with on Emperor? If you can get by with slow UU's then Persia may be the bast choice. For me though, I prefer a fast UU, and also a Golden Age that happens after I change to Republic...

Getting Industrious with a fast UU is really a great combo, maybe you should just go China - the extra move means you can take chunks out of other Civs while they have Pikes, or at best Muskets. If you wait for Sipahi you may end up against Riflemen and drafted units, or even worse, Infantry. :ack:
 
It all depends on your play strategy. Do you like to war early and often? Are you primarily a peaceful builder? How do you intend to win? When do you see yourself going to war?

Start answering those questions and your answer of civ might become clear. Not a lot of war, usually some in the middle ages, win by diplomacy....I might say France, as commercial has become very valuable and while the musketeer isn't much use, it gives a GA at a great time.

War often, early, and with a vengeance...Rome, Persia, or Aztecs would be great choices.

No real clue, pick a generic civ with good traits like Egypt, Carthage, or France.

Good luck and have fun!
Arathorn
 
I actually made a good start last night as America, I did a good REX and got 6 or 7 cities down. But the kids were running around screaming and I was a little distracted. I ended up at war with two other civs (iroquios and vikings). I actually lasted long enough to get a peace treaty out of Hiawatha, ( I didnt lose any cities) leaving me only to face the vikings. This was all way in the ancient age. But the war caused me to miss out on some development so I ended up retiring. In this game I was able to do some decent trades (see below).

Two further hours of trying the Greeks and Japanese got me nowhere.

It seems I just cant fiure out how to procede with techs, I'm not sure what to go for first and if I should do 100% science or 40 turns. I check the trade screen fairly ofetn, but I always seem to end up with little to offer so I cant make any trades. This leaves me frustrated when I get 5 or 6 techs behind and I end up retiring when the ai gets all the good land leaving me with 3 or 4 little towns and no prospect for advancement for 30 or 40 turns.

On Emporer I like America and England, I also did OK with Russia. I know if I did England I could go for a 40 turn writing and then map making or literacy. But, I am thinking about doing a 0CC or a 5CC just to see how the diety game plays out and to see how long I can last. In which case, I might try Babylon and see if I can get some culture.
 
Originally posted by superslug

For deity, there are two civ characteristics I would completley avoid:
1) Scientific-why bother?

Errr... Have you ever traded Nationalism (if you are lucky enough to get it as a free tech) in the Industrial ages? ;)

Putting forward just one example. This one tech put us from behind and broke to tech parity and richest in the world.
 
Take the Vikings, and get those bezerks, on deity, youll have a small kingdom. The are perfect to push any kind invasion on your land. Or take the Spanish and those conquistadores are perfect to destroy all enemy roads leading to your territory. It will take them more time to reach you, youll move faster and this is where you get your edge. Or take a religious civ, and <push> your border by building cities on the edge of it. I love playing deity, as long as you have a good spot for you capital, you should have lots of fun.
 
Your ultimate goal in a deity game is to build a second core around your Forbidden Palace. Once that happens you have cancelled the AI's production bonus and a win is only a matter of time (just watch out for the UN).

The hard part is getting enough land for your second core. :)


Here's my detailed strategy to get the second core:

1. Pay tribute and whatever else it takes to keep the AIs at peace.
2. Build up 20 swordmen and attack an AI with good land.
3. Sue for peace when your swordmen are dead, you now have more cities and hopefully some techs in the peace treaty.
4. Peace.
5. Declare war with 20 knights.
6. Capture more cities, sue for peace when your knights are dead.
7. Peace.
8. Declare war with 20 cavalry.
9. Capture more cities.
10. Peace.
11. Declare war with 20 artillery.
12. Capture more cities.

By now your first neighbor should be dead. Hopefully you got enough land and a great leader to build the Forbidden Palace. Keep improving your infrastructure, and use your double economy to catch your rivals and then pull ahead of them.
 
Being down 5-6 techs in deity is nothing new or unexpected. That's part of "seeing the elephant". Retiring in situations like that means you are missing out on an awful lot Civ3 has to offer.

Don't quit! Never say die! Play the game out all the way to the end. You'll be amazed at how much ground you can make up. It's not at all unusual to be 10-15 techs behind in deity for a while and still win. But it's impossible to win if you don't try. Great deficits can be made up, but only if they're attempted.

Arathorn
 
Originally posted by superslug
For deity, there are two civ characteristics I would completley avoid:
1) Scientific-why bother? You'll be buying or trading techs more then researching them cold.
2) Late age UU's such as F14s or Panzers.

I play the Germans in my latest deity. So the ultimate sucky CIV in your book. I managed to trade Medicine (the least expensive tech you could get for free) for a total of 5000 gold, 400 gpt and 5 techs. This allowed me to get ToE, netting another 7500 gold, 430 gpt and another 5 techs. I can't wait for those Panzers to start a late GA, get my last free tech in the Modern Age and leave the AI in the dust :D.

PS. I also got a great deal with my first free tech (Engineering). I payed through the nose to enter the next age, but I got it back threefold.

@Jack Merchant: this is NOT about our game ;)
 
I love Scientific too! In my latest Deity game I managed to rip the AI off and get to the Industrial Age first. I have had Steam Power for 5 turns now and I am able to take the battle to my enemies.

By deliberately not selling it I have taken the inititive from the other players, my production is comparatively huge.

Oh, I am playing as Russia - so my GA has jsut started and I am perfectly poised to take ToE and Hoover, and I could choose to sit on my lead for a space race win.

@Jack Merchant: this IS about our game ;) :mischief:
 
For someone's first Deity attempt I'd choose, large Pangaea, and the civ with traits that last. Those are Commercial and Industrious. So France is the civ to play.
Winning should be a secondary objective, surviving till the Modern Age should be the main one.

Still if you can't get even that far as Medieval Age you need to choose a civ with a good ancient age UU such as Iroquois or Persia.

ANd of course, never quit.
 
Yndy, you are right. Money is important in a deity game, because you have to pay for a lot of techs. Industrious speaks for itself. I indeed also prefer the French over Carthage, because the French UU comes at a good time and the UU from Carthage is very expensive.

Some additional advise: build marketplaces and banks as soon as possible.
 
I have to agree with Yndy although I have to admit I'm not a deity player yet. I'm still on emperor. I used to play mostly as China on monarch but couldn't get the hang of buying techs on Emperor. When I switched to France it made a world of difference in my style of play which is usually on standard maps. The comericial trait can generate large amounts of cash for you later in the game after you have the FP on line. The Muskateer isn't as good a UU as the Rider but it still comes at a good time for a GA.
 
Well, I managed to hang in for a whole session of play and I am still alive. I chose Germany because I figure the greatest human advantage is in war and because I wanted the free techs and a chance to make money from it. It was a standard continents map and I ended up on the south side with Vikings in the middle and england on top. I lucked out and ended up with a good sized subcontinent that I was able to block off from the ais with warriors. It was only a six tile wide border at the narrowest. I jammed in about 12 cities with decent spacing. Its about 170AD and I am fighting my second war against the vikings. I am sword rushing them. England is also at war with vikings. England is huge and very far ahead of me.

The first war was fought over a single source of iron that I could see. I got a GL that I made into an army of two spear men, they won a battle and I made the Heroic Epic. Now in the second war, I am taking away a few viking cities and my army is pillaging the enemy capitol and the ai will not attack it. So I am still alive. Unfortuantley my attacks have ended up almost piecemeal and losses are high as I am in such a rush to catch up (I dont have the timing down yet). Tonight I will build some stacks. I am continuing the war until the Vikings are willing to give me all their good stuff for peace and to get my fair share of land in case england wipes them out. They also have a lux near my border that I need as I only have one in my land.

In retrospect I can see where I made a few errors, and I can see where maximising income is very important. I forgot abour selling maps, and I did not acquire techs in the very best order. I am still in despotism, and I can see where if I had been more diligent, I could have been into Republic by now. A few times I wanted to quit, but I didn't.
 
How far in tech behind are you? And do you have a chance to do something with your free middle age tech? It may be very worthwhile to pay a lot of money to get in the next age when the free tech you get allows you to get money back in threefold. Maybe another backward civ can help you out here.

If it didn't work towards the middle ages: don't worry. You have another chance in the Industrial Age. And build those marketplaces, harbours, courthouses and banks ;)
 
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