Hi, so I'm doing Immortal Challenge 5 (Egypt) (http://forums.civfanatics.com/showthread.php?t=494690) and I'm going for my first ever domination-based game. On Immortal I can make a science, culture, or diplomacy victory happen usually without too much trouble, and I can usually defend myself very well, but when I try to rush early military, my science ends up completely crippled!
I'm going with a Tradition opener with 3 cities by turn 45, and by turn 60 I have enough war chariots to DoW Mongolia and totally destroy them by about turn 90-100. However, by that point, my northern neighbor Siam declares war on me. No problem, usually just spearmen, warriors, and archers, I have a significant terrain advantage at my third city, I can hold them off.
This is where the problem comes in. I have puppeted the Mongolian capital, so my happiness is fluctuating around 0 where it was sustainable (I honestly just wanted the luxes near Karakorum), which makes my population growth a little low. My science is so anemic that I have to rush Education for about turn 120-130 before going machinery for XBows to fight the new Siamese pikemen, and by that point my eastern neighbors (who have been fighting each other and not me) are so far ahead of the game that there is no way to compete with them. I think the problem may be that going for the Egyptian UU instead of composites resulted in me having these totally useless soldiers by about turn 120 that really couldn't do anything more productive than dying on the front lines.
tl;dr: I am finding domination so much harder than any other victory type and I don't understand why one would ever want to do it instead of an easy science or diplomacy victory, so I think I just don't understand it at all. It takes me so long to take a single city that it just doesn't seem worth it and the happiness hit is too much for me.
I'm going with a Tradition opener with 3 cities by turn 45, and by turn 60 I have enough war chariots to DoW Mongolia and totally destroy them by about turn 90-100. However, by that point, my northern neighbor Siam declares war on me. No problem, usually just spearmen, warriors, and archers, I have a significant terrain advantage at my third city, I can hold them off.
This is where the problem comes in. I have puppeted the Mongolian capital, so my happiness is fluctuating around 0 where it was sustainable (I honestly just wanted the luxes near Karakorum), which makes my population growth a little low. My science is so anemic that I have to rush Education for about turn 120-130 before going machinery for XBows to fight the new Siamese pikemen, and by that point my eastern neighbors (who have been fighting each other and not me) are so far ahead of the game that there is no way to compete with them. I think the problem may be that going for the Egyptian UU instead of composites resulted in me having these totally useless soldiers by about turn 120 that really couldn't do anything more productive than dying on the front lines.
tl;dr: I am finding domination so much harder than any other victory type and I don't understand why one would ever want to do it instead of an easy science or diplomacy victory, so I think I just don't understand it at all. It takes me so long to take a single city that it just doesn't seem worth it and the happiness hit is too much for me.