Bowsling
Deity
Whew! That was a long title.
Anyway, as the title suggests, I have drafted up a little ruleset covering exploits and such, for use in PBEMs, SGs, or your own personal games.
It is still just a draft, so I want feedback about rules, or anything you think I may have missed.
Anyway, as the title suggests, I have drafted up a little ruleset covering exploits and such, for use in PBEMs, SGs, or your own personal games.
It is still just a draft, so I want feedback about rules, or anything you think I may have missed.
Spoiler :
Section A: Domestic Exploits
1. It is not allowed to break in to the city screen pre-production phase to maximize production.
2. Deficit spending is not allowed. The player must have enough gold reserves to maintain a deficit without having units disbanded or buildings demolished.
3. Adding workers to cities is tolerated only as long as it does not cause the city to starve.
4. Intentionally starting civil disorder in cities to stop starvation is not allowed.
Section B: Diplomatic Exploits
1. You are not permitted to declare war on another civilization if you are giving them a per turn deal that you are not receiving anything per turn in exchange.
2. Trading cities in order to have the city's garrison returned to the capital is not allowed. If you trade cities via diplomacy, the involved cities must be empty of units.
Section C: Military Exploits
1. If you declare war on your turn, you are not allowed to attack cities of your target until the next turn. An exception to Rule 1.0 is in the case of a city that has been founded during the last 5 turns in your territory or in a position to immediately gain any of your tiles.
2. If an airbase is removed in any way by your own doing, all air units based in it must be have been removed beforehand.
3. Intentionally having military units destroyed by a unit that has creates non-combat units through enslavement is forbidden.
4. It is not allowed to sign a Right of Passage with a computer player and then station a unit on a strategic or luxury resource to prevent them from connecting it.
5. Putting a submarine or other invisible unit in the way of a ship belonging to a computer player with the intention of using the sub bug to have the computer declare war on you is not allowed.
6. It is not allowed to prevent unit landings using non-combat units.
Section D: Multiplayer Rules
1. If a player controls more than one civilization in sequential order, they must save and exit after each turn rather than continue.
2. Showing screenshots is not permitted until either party has the ability to trade maps.
2.1 An exception to Rule 2.0 is in the case of a screen that is not unique (i.e. a wonder splash).
2.2 Another exception to Rule 2.0 is if the screenshot does not reveal excessive information and is intended for entertainment or other non-related purposes.
3. Players are only allowed to discuss game issues once they have met in-game.
4. Intentionally allowing another player to capture non-combat units is not allowed.
5. Reloading the save should only happen in case of a crash or a mistake while saving, and should be reported in the game thread.
6. City names must not be named in a way that they can be confused with anything else that can be traded. (i.e. naming a desert city 20 gold (per turn))
7. Any military action taken against another player must to be reported. The location, attacker, the defender, the result and the hit points remaining on the winner should be clearly documented.
8. If there are computer players involved, hidden nationality unit attacks must be reported once any of the computer players has the capacity to build them.
Section E: Scenario-Specific Rules
Part I: Mesopotamia
Part II: Rise of Rome
Part III: Fall of Rome
Part IV: Middle Ages
Part V: Mesoamerica
Part VI: Sengoku
1. Invisible units are not allowed in the territory of a computer player if the intention is to create a worker suicide situation.
Part VII: Age of Discovery
1. No pre-placed cities outside the Americas can be razed.
2. Trading treasure resources to computer players is forbidden.
Part VIII: Napoleonic Europe
1. City razing is prohibited.
2. Britain and France must stay at peace with their respective satellite states, and in case of a war, must make peace as soon as possible and: in case of a war, attempt to avoid engaging them in combat as much as possible
Part IX: World War Two in the Pacific
1. City razing is prohibited
Section F: Third-Party Software
The following third party applications are permitted:
-CivAssist II*
-MapStat
-Apollo
*Once any player has the capacity to build invisible units, the use of the World Map feature is disallowed.
1. It is not allowed to break in to the city screen pre-production phase to maximize production.
2. Deficit spending is not allowed. The player must have enough gold reserves to maintain a deficit without having units disbanded or buildings demolished.
3. Adding workers to cities is tolerated only as long as it does not cause the city to starve.
4. Intentionally starting civil disorder in cities to stop starvation is not allowed.
Section B: Diplomatic Exploits
1. You are not permitted to declare war on another civilization if you are giving them a per turn deal that you are not receiving anything per turn in exchange.
2. Trading cities in order to have the city's garrison returned to the capital is not allowed. If you trade cities via diplomacy, the involved cities must be empty of units.
Section C: Military Exploits
1. If you declare war on your turn, you are not allowed to attack cities of your target until the next turn. An exception to Rule 1.0 is in the case of a city that has been founded during the last 5 turns in your territory or in a position to immediately gain any of your tiles.
2. If an airbase is removed in any way by your own doing, all air units based in it must be have been removed beforehand.
3. Intentionally having military units destroyed by a unit that has creates non-combat units through enslavement is forbidden.
4. It is not allowed to sign a Right of Passage with a computer player and then station a unit on a strategic or luxury resource to prevent them from connecting it.
5. Putting a submarine or other invisible unit in the way of a ship belonging to a computer player with the intention of using the sub bug to have the computer declare war on you is not allowed.
6. It is not allowed to prevent unit landings using non-combat units.
Section D: Multiplayer Rules
1. If a player controls more than one civilization in sequential order, they must save and exit after each turn rather than continue.
2. Showing screenshots is not permitted until either party has the ability to trade maps.
2.1 An exception to Rule 2.0 is in the case of a screen that is not unique (i.e. a wonder splash).
2.2 Another exception to Rule 2.0 is if the screenshot does not reveal excessive information and is intended for entertainment or other non-related purposes.
3. Players are only allowed to discuss game issues once they have met in-game.
4. Intentionally allowing another player to capture non-combat units is not allowed.
5. Reloading the save should only happen in case of a crash or a mistake while saving, and should be reported in the game thread.
6. City names must not be named in a way that they can be confused with anything else that can be traded. (i.e. naming a desert city 20 gold (per turn))
7. Any military action taken against another player must to be reported. The location, attacker, the defender, the result and the hit points remaining on the winner should be clearly documented.
8. If there are computer players involved, hidden nationality unit attacks must be reported once any of the computer players has the capacity to build them.
Section E: Scenario-Specific Rules
Part I: Mesopotamia
Part II: Rise of Rome
Part III: Fall of Rome
Part IV: Middle Ages
Part V: Mesoamerica
Part VI: Sengoku
1. Invisible units are not allowed in the territory of a computer player if the intention is to create a worker suicide situation.
Part VII: Age of Discovery
1. No pre-placed cities outside the Americas can be razed.
2. Trading treasure resources to computer players is forbidden.
Part VIII: Napoleonic Europe
1. City razing is prohibited.
2. Britain and France must stay at peace with their respective satellite states, and in case of a war, must make peace as soon as possible and: in case of a war, attempt to avoid engaging them in combat as much as possible
Part IX: World War Two in the Pacific
1. City razing is prohibited
Section F: Third-Party Software
The following third party applications are permitted:
-CivAssist II*
-MapStat
-Apollo
*Once any player has the capacity to build invisible units, the use of the World Map feature is disallowed.