1330AD:
Aztecs DOW a few turns back. I immediately raze the closest town. I killed three knights this turn and landed an army and 2 crusaders next another town. Sold Econ to Russia for cash and gpt and something. Sold it to US for territory map and some gold IIRC.
1335AD:
Captured the town mentioned before. Got rails to the capitol and several cities. Killed 4 more units.
1355AD:
Aztec's are sending in a lot of knights to die, but it is keeping me from
attacking. I have 3 armies up now. Have rifles and researching Electricity.
I have 6 lux, not sure if I had them all along or when I got the 6th.
Ok, I remember the Aztec town I got with the 1st army had incense.
The 1st is now Cav/mdi/sword/sword. The other two are 4x cavs.
1365AD:
razed another town.
1380AD:
Start research on RP to get faster workers. Prebuild underway for ToE, so no
sweat on that front.
1385AD:
Hum Hiawatha DOW's me, pop get very happy now.
1390AD:
Inca are bought by Hiawatha and they DOW. I guess one spanking was not enough. All towns are connected by rails, so all cannons can be used now.
1435AD:
Have grabbed several towns and the Inca empire is maybe OCC. Have ToE and took AT and Elec. Industry takess only 4 turns now. Need more workers to rail all the far cities and get more scientist, but soon.
Have 5 armies now, but not filed the last one.
Thus ends the weekend. Anyway you can see the key to the game is management of the empire and attention to worker task. The sooner you start on that the easier the game becomes on the first 5 levels and the more you need for the last 3 or most variants.
This would have been much faster, but strategic resources were not in the lands and had to be taken, even rubber and salt. fighting with MDI made for more losses than normal, along with a real crappy leader generation.
I started getting some now, but the lack of armies slows you down. The one army was not worth much as it was MDI and 2 swords. Now they cannot keep up in research or unit generation.
That position should have occurred very early in the game, not late in the middle ages or early industrial age.
Aztecs DOW a few turns back. I immediately raze the closest town. I killed three knights this turn and landed an army and 2 crusaders next another town. Sold Econ to Russia for cash and gpt and something. Sold it to US for territory map and some gold IIRC.
1335AD:
Captured the town mentioned before. Got rails to the capitol and several cities. Killed 4 more units.
1355AD:
Aztec's are sending in a lot of knights to die, but it is keeping me from
attacking. I have 3 armies up now. Have rifles and researching Electricity.
I have 6 lux, not sure if I had them all along or when I got the 6th.
Ok, I remember the Aztec town I got with the 1st army had incense.
The 1st is now Cav/mdi/sword/sword. The other two are 4x cavs.
1365AD:
razed another town.
1380AD:
Start research on RP to get faster workers. Prebuild underway for ToE, so no
sweat on that front.
1385AD:
Hum Hiawatha DOW's me, pop get very happy now.
1390AD:
Inca are bought by Hiawatha and they DOW. I guess one spanking was not enough. All towns are connected by rails, so all cannons can be used now.
1435AD:
Have grabbed several towns and the Inca empire is maybe OCC. Have ToE and took AT and Elec. Industry takess only 4 turns now. Need more workers to rail all the far cities and get more scientist, but soon.
Have 5 armies now, but not filed the last one.
Thus ends the weekend. Anyway you can see the key to the game is management of the empire and attention to worker task. The sooner you start on that the easier the game becomes on the first 5 levels and the more you need for the last 3 or most variants.
This would have been much faster, but strategic resources were not in the lands and had to be taken, even rubber and salt. fighting with MDI made for more losses than normal, along with a real crappy leader generation.
I started getting some now, but the lack of armies slows you down. The one army was not worth much as it was MDI and 2 swords. Now they cannot keep up in research or unit generation.
That position should have occurred very early in the game, not late in the middle ages or early industrial age.