lindsay40k
Emperor
I tend to say ‘Pingala as usual’, especially as his starting bonus gets you to your second Governor promotion quicker, but I’m hearing a lot of hype for Magnus. How do things usually go for y’all early on?
I want to experiment with other governors first,
I am surprised that Magnus isn't everyone's first choice
The Magnus Provision allows more settlers early while maintaining strong production and is often best. However if you are not going to be pumping out lots of early settlers which can happen for a variety of reasons stronger culture is the next requirement. Chopping can be great but chop too early and you get little reward, sure it can get you something quicker that helps snowball but it is about how much spare chop you have. Try Amani for something different.Anything I read or watched from the Top Players always seems to be Magnus Oriented
The North island of New Zealand was covered in forest when the Pakeha arrives... now its just rolling hills... what you are doing is just what has happened everywhereEvery time the end game rolls around I see nothing but grasslands and mines everywhere. I'm a terrible leader.
The North island of New Zealand was covered in forest when the Pakeha arrives... now its just rolling hills... what you are doing is just what has happened everywhere
Funny thing about Magnus is that people always seem to assume that you have infinite amounts of forest tiles around your starting location.Magnus can help anything. Weak culture - chop a theatre. Want science? Chop a campus. Want to settle that Natural Wonder ASAP? Chop. Want that wonder? Chop chop. Surprise War? Chop.
Efficiency wise it’s worse than that, you move the builders too. 3 builders chop in a single turn then have 5 turns movement to get in position in the next city.You kinda do the more you expand the more forests. I have a tough time moving him around and chopping. I try to get Limes and Chop in Walls but I grow tired of it constantly.
Generally speaking there is enough to make it worthwhile. Even if it's just 2-3 tiles per city. And it's not just forests that get the chop - toss pretty much every bonus resource on the list. Including the ones that give food. Stone. Especially stone.Funny thing about Magnus is that people always seem to assume that you have infinite amounts of forest tiles around your starting location.
Efficiency wise it’s worse than that, you move the builders too. 3 builders chop in a single turn then have 5 turns movement to get in position in the next city.
The speed can be better than the additional benefit. Think of Magnus as the overflow without the wall or unit. It’s a more ‘honest’ approach but more planned.
I think people get over complicated with the chop while the benefit is in Magnus, not the card. The first chop of the turn, sure.
Also slinger, galleys and walls are all great but other things less so, the more prod something is with less % card the less real value you get to the point where you were better off not bothering. The real value is in Magnus and 3 chops every 5 turns is being super efficient with the key unit, Magnus.
Personally it’s too much planning for me, I’m a but more of a speed player but I get the concept.
Production is the fundamental resource in the game and Magnus directly enhances it. Gold is the most efficient resource to convert to production. Faith is capable of being converted to production but is more restricted than gold. Science is about capability to use production on new things. Culture is a bit like Science in that respect but more about systemic efficiencies.
I wish he didn't exist because even nerfed he is way too useful. I say to myself going in to a new game that I won't chop. I want a gorgeous empire. Every time the end game rolls around I see nothing but grasslands and mines everywhere. I'm a terrible leader.