Techs are cheaper the more players/AI have researched them, this has been the case ever since vanilla.For example, you could implement a perma-Scholars in Residence, which would reduce tech X's cost by, say, 2% for each civ that has discovered tech X, plus another 1% for each tech researched that tech X is a prerequisite for. Scale it for map size. Also trade route beakers could be kicked up.
I agree, to some extent. It feels like unless you're getting completely stomped in the tech game (or have beelined in a super focus manner and are missing a ton of techs that everyone else has because of that) and are able to link many trade routes to an advanced neighbor, the tech from trade is kind of a drop in the bucket.I think the science from trade routes could stand to be much higher than it is.
Rushing science techs doesn't make that much of a difference other than shaving off a few turns for record finishes. The real culprit is decent science base + RA's.
RA's are roughly the equivalent of 5 turns with no policy or porcelain. If you get 3 sets of full RA's across the map, that is 100 turns off your finish time.
I think the science from trade routes could stand to be much higher than it is.
Indeed, IRL science flows faster between nations, than in CIV.
I actually try to for science in every single stategy game, and it never failed me.
I like science.
The BnW going in a good direction with Science caravans.
But it is not enough.
The following should be still nerfed imho:
1. Late game mass bulb with 12 GS. Your GS either found an academy, or die in old age in 10 turns.
2. Mass RA. Reasearch agreements should be part of the game, and the base rate seems to be ok, but PT+Rat bonus makes them too strong.
Same. On top of that, you can't necessarily maintain a DoF with everyone else in the game; even with the lovey-lovey BNW AI, not everyone wants a DoF all the time. This is somewhat true in G&K as well, but trying to make RAs feels like a process of constantly scanning the AI's gold reserves to try to grab an RA before they blow their money on something else.I've actually found in my experience (n=2) that RAs aren't as much of a force now. The AI haven't been sitting on as much gold, and between that and my own slightly drier coffers, it's hard to find/trade them enough money to reliably generate RAs. anyone else have some experience on that?
That's true, but Globalisation still helps a lot.
I've actually found in my experience (n=2) that RAs aren't as much of a force now. The AI haven't been sitting on as much gold, and between that and my own slightly drier coffers, it's hard to find/trade them enough money to reliably generate RAs. anyone else have some experience on that?
yes science is good... when playing against the ai. 1v1 me and see if your precious science can stop me
That's true, but Globalisation still helps a lot.