sir_schwick
Archbishop of Towels
12. Nuclear winter was disproved many years ago. I do not have the links right now, but another, more informed CFCer had many links explaining the exaggerated damage of nuclear weapons. The basic points were this, if I remember right: 1) nukes would be aimed at military targets, not civilian. 2) radiation levels would drop to relatively workable conditions after a few months(workable means a few hours each day).
Using this info, here is a more accurate way of nuke damage.
Nukes cause:
1) All improvements in a city are destroyed.
2) Each population point has 50% of being killed, immediately or soon after from high radiation exposure.
3) Land adjacent to target square cannot be worked for a year. Two tiles away experiences -2 to all production. Three tiles away experiences -1 to all production.
4) Land adjacent to target square -2 to all production in Year 2. Two tiles away expeirences -1 to all production.
5) Land adjacent to target square -1 to all production in Year 3.
6) All improvements in adjacent squares have 80% of being destroyed. All improvements two tiles away have 20% of being destroyed.
Using this info, here is a more accurate way of nuke damage.
Nukes cause:
1) All improvements in a city are destroyed.
2) Each population point has 50% of being killed, immediately or soon after from high radiation exposure.
3) Land adjacent to target square cannot be worked for a year. Two tiles away experiences -2 to all production. Three tiles away experiences -1 to all production.
4) Land adjacent to target square -2 to all production in Year 2. Two tiles away expeirences -1 to all production.
5) Land adjacent to target square -1 to all production in Year 3.
6) All improvements in adjacent squares have 80% of being destroyed. All improvements two tiles away have 20% of being destroyed.