I'm referring to the bug where the barbarian level and map size (or is difficulty level) don't necessarily follow what's set in a *.biq, but by the last 'played' random map. Has anyone managed to fix it, or has it proven to be too difficult?
Hah. I thought of doing that, but I wanted to make sure there wasn't already a fix available. Besides, I've already been bugging Flintlock a lot in the past few days. Would you care to bring it up with him? (Yes, I'm a coward.)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.