Fixing District Escalation Cost

How much you will feel the district cost depend on how many cities you build, not because district cost is increase by more cities but because new cities tend to have really low production so 50+ turns for a district may be a bit discouraging.

Settlers also drain production which leave your core cities less developed and generally they will also be the ones that create builders which again leave them drained.

You can test to only build a few cities but focus on development and then go on an conquest spree.
 
I think my biggest gripe is that there is a very clear and simple correlation between district costs and techs, yet the advisor doesn't even bother to tell you when she introduces districts. Literally all they needed was a single sentence. "Districts will become more expensive as your Civilization becomes more advanced in science and culture."
 
Increased district cost is a very small price to pay to have tanks instead of spears. A good unit will win the game more then any district will:thumbsup:
 
Increase district cost is a very small price to pay to have tanks instead of spears. A good unit will win the game more then any district will:thumbsup:

Sure, if your goal is to conquer other civs. Some people prefer peaceful building.
But it's not just about pure balance. It's also about fun and good pacing.
I often find it hard to choose techs midgame because I'm still busy building stuff that gets unlocked early on.
Techs just just fly along, but I rarely have time to build all the fancy stuff - production times (mostly districts) turn the game into a slog.
 
Sure, if your goal is to conquer other civs. Some people prefer peaceful building.
But it's not just about pure balance. It's also about fun and good pacing.
I often find it hard to choose techs midgame because I'm still busy building stuff that gets unlocked early on.
Techs just just fly along, but I rarely have time to build all the fancy stuff - production times (mostly districts) turn the game into a slog.
It's not production that is slow, it's the tech that is too fast and too easy to beeline.
 
A 900% tax means that you'd expect hammer bonuses to keep up over time as well, but they don't in all but the busiest industry cities. However, I have yet to really min-max it with industry hubs in between city pockets. So still a lot of room there.

BTW, is the hammer tax on districts the same formula that affects settlers, builders, etc?
 
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