Kaan Boztepe
Prince
- Joined
- Mar 26, 2018
- Messages
- 436
i dont know why but it bothers me so much that the world is flat and you cannot like in civ circumvent the world. Does anyone know if that will change or is it too much work to code?
Yes, because the way the game is structured it's supposed to take place in one area. It's not meant to represent the whole world (unlike Civ), so there's no wrapping. There are events that reference distant lands, for example.so we are ok that babylon assyria and the roman empire are at the same time period in the same game and can go to war but we draw the line at limiting map functions?
Would Chess be a better game if it wrapped around the edges or is it garbage the way it is? I think edges suits this game rather nicely, wrapping certainly doesn't. Ancient Egypt and Babylonians didn't do much circumnavigating. I could see perhaps some mechanic for "edge" cities to perform some kind of long distance trade missions (eg. with prosperous distant civilization). There could also be a barbarian invasion mechanic having barbarians spawn from the edges in the vein of the original Avalon Hill Civilization Board Game (which I absolutely love btw). Edges provide strategic and tactical decisions in their own way.Yeah the maps in the game not wrapping is garbage from a gameplay perspective.
chess is not a 4x strategy game. poor comparison.
The game isn't fun for me when I know I can box an opponent into a corner of a map and defeat them cause they just can't expand anywhere. weak gameplay mechanic. I don't care about this "the ancient world couldn't circumnavigate" excuse.
This doesn't bother me, but I imagine having natural barriers at the edges of maps might alleviate this problem. Stuff like mountain ranges, endless desert/tundra, coastline etc. Which would in turn allow for not fully rectangular maps.
chess is not a 4x strategy game. poor comparison.
The game isn't fun for me when I know I can box an opponent into a corner of a map and defeat them cause they just can't expand anywhere. weak gameplay mechanic. I don't care about this "the ancient world couldn't circumnavigate" excuse.
Would Chess be a better game if it wrapped around the edges or is it garbage the way it is? I think edges suits this game rather nicely, wrapping certainly doesn't. Ancient Egypt and Babylonians didn't do much circumnavigating. I could see perhaps some mechanic for "edge" cities to perform some kind of long distance trade missions (eg. with prosperous distant civilization). There could also be a barbarian invasion mechanic having barbarians spawn from the edges in the vein of the original Avalon Hill Civilization Board Game (which I absolutely love btw). Edges provide strategic and tactical decisions in their own way.
You just seem to constantly be dunking on the game. If it's not for you, that's fine.chess is not a 4x strategy game. poor comparison.
The game isn't fun for me when I know I can box an opponent into a corner of a map and defeat them cause they just can't expand anywhere. weak gameplay mechanic. I don't care about this "the ancient world couldn't circumnavigate" excuse.