I'd like to place a lot of flavour units in my mod - e.g. having the various ethnically diverse units from Rabbit, White's thread - but with stats to match the generic unit; each civ having one "unique" unit, which has better stats than it's peers. I've noticed that the start-up screens list all the units that are non-generic in each civ's "unique units" list. Is there any way I can get this to just show the actual unique unit?
My idea (using Civ III modding thought processes) would be to allocate each civ a free tech which was untradeable, but required for each of the flavour units in addition to the tech when they really become available - so for the Egyptians to build the Egyptian archer, they need to have both the Archery tech and the free tech (named something like "Egyptian lore").
Any thoughts?
My idea (using Civ III modding thought processes) would be to allocate each civ a free tech which was untradeable, but required for each of the flavour units in addition to the tech when they really become available - so for the Egyptians to build the Egyptian archer, they need to have both the Archery tech and the free tech (named something like "Egyptian lore").
Any thoughts?