AngelGabriel
Warlord
- Joined
- Jul 24, 2007
- Messages
- 110
At the moment I'm trying to use Wild Mana (which has Flavour Mod integrated) on an Erebus Continent Map Script. Yesterday I tried to get a good and flavourful (as in: Flavorful Start checked!) start for my game with Tebryn and everytime the starting position was disastrous.
I'm playing with reduced mountains and reduced jungle. Everytime Tebryn was put into a mountain infested marshland or tundra area. Furthermore I don't have vast areas of space to settle on but often really small landscapes which connect to each other through one or two tile broad hooks (is this the correct word for 'tongues of land'?) - on a large map, that is. So I have to ask:
Is it a problem of the mapscript?
Is it a problem with my options checked?
Does Tebryn really have to start in areas where expansion is very difficult if the Flavourful Start option is checked?
Perhaps I should change to Perfect World 2 ... where are the differences?
Oh, another question. A really long time ago the "double bonuses" option wasn't really an option as the game seemed to have a precalculated amount of bonuses it could put on a landscape, resulting in more piggies, cows, wheat, etc. but preventing to have iron, mithril, black powder and such in late game. Is this fixed? Can I use the double bonuses option without any problem or do you disadvise?
I'm playing with reduced mountains and reduced jungle. Everytime Tebryn was put into a mountain infested marshland or tundra area. Furthermore I don't have vast areas of space to settle on but often really small landscapes which connect to each other through one or two tile broad hooks (is this the correct word for 'tongues of land'?) - on a large map, that is. So I have to ask:
Is it a problem of the mapscript?
Is it a problem with my options checked?
Does Tebryn really have to start in areas where expansion is very difficult if the Flavourful Start option is checked?
Perhaps I should change to Perfect World 2 ... where are the differences?
Oh, another question. A really long time ago the "double bonuses" option wasn't really an option as the game seemed to have a precalculated amount of bonuses it could put on a landscape, resulting in more piggies, cows, wheat, etc. but preventing to have iron, mithril, black powder and such in late game. Is this fixed? Can I use the double bonuses option without any problem or do you disadvise?