register... I suspected the problem was the frame size coupled with particular aspects of the Unit such as the thin Spears jutting out.
Flicster has a problem with any part of a unit animation being closer than 3 pixels from the Right Frame. Tearing of the animation happens like your Spears throughout the frames.
The solution is to keep the animation at least 3 pixels away from the Right Frame. Animations can touch any other Frames with no problems.
I have not seen the problem as you experienced with larger Frames but then I have not used 220 x 220 frame size. It isn't just the Frame Sizes that cause the Tearing... it is also due to other details in the animation that for some reason are not addressed correctly within the spaces of the Frames.
240 x 240 works as well as many other sizes.
Civ3FlicEdit has the problem of removing the original 1st frame by duplicating the 2nd Frame and placing it on the 1st Frame. This causes animations to stammer and hesitate because they are missing the original 1st Frame as well as having the 1st and 2nd Frames the same. This is especially evident with Run animations where one can see the "Hiccup" and Hesitation in the Loop.
Civ3FlicEdit does this Only with New Units when Directly making a New Storyboard and FXM file with Civ3FlicEdit... It does not happen with existing Units where you open a Finished Flc then generate a Storyboard and FXM file from the Finished Flc. Civ3FlicEdit will keep the existing factors in the FXM file the same as the Finished Flc with no problems.
The Work Around for Civ3FlicEdit is to Open an existing Finished Flc that has the same Frame Size and Number of Frames as your New Unit and generate a New Storyboard and FXM file. Replace the Storyboard with your New Unit Storyboard... then generate the New Flc.
A Work Around for Flicster is to first make the New Flc even if it has Tears, then Open the Flc with Civ3FlicEdit and generate a new Storyboard and FXM file. Replace the Storyboard with your Original Storyboard, then generate the New Flc with Civ3FlicEdit.
This should work for the different sized Frames as well.
Another manual way to correct Tears in animations from Flicster is to place 2 or 3 Pixels wide of the lightest Shadow or Smoke shades in front of the areas where the tears occur.
These light shades are not evident and generally will not detract from the animation.
So if you want to use a 220 x 220 Frame size or other sizes, you could do so with the above technique using both Flicster and Civ3FlicEdit. The Two programs have their glitches, probably due to unforeseen programing errors, but if you know what they are, you can work around the problems as they occur.
Hope I have explained this where it is understandable
