cap the normal ways with resources and buildings.
for nothing).
which is rounded down to 2
. If you placed 6 cottages on those FP you would have +6
which is more than enough to negate the 2
. Likewise you could use any combination of tile improvements you wanted and easily make up for the
but you would also have +20
before improvements and when adjusted you still have +12
surplus. Don't worry about
as long as you have the
surplus to counter it.Flood plains provide enough of a food surplus to feed a few hammer tiles; putting farms on them might be excessive. Especially if it means you need to leave some of them idle:
Every flood plain you work is a good tile (even if the health cap matters, it's still 2.6 food, 1 commerce and whatever improvement you have), every flood plain you don't work is horrible (-0.4for nothing).
Don't worry aboutas long as you have the
surplus to counter it.
Remember, an unhealthy floodplain is at worst food-neutral (2 food = 1 pop), so unhealthiness is never a real problem.
How do you tell what is flood plains and what is not?
and 1 
What can be done to alleviate the sickness due to living near flood plains?
Anything?
Thanks
Mk
4 forests for +2
, etc.)