kochman
Deity
- Joined
- Jun 8, 2009
- Messages
- 10,818
V1.1: Added city names; changed Arquebusier
LH - Lorenzo de' Medici (Fin/Cre)
UB - Medici Bank (bank; available at GUILDS; +1 free artist)
UU - Arquebusier (musketman; 10
; immune to first strike; starts with Formation)
I realize that the arquebusier was before the musketman, however, I wanted to pay tribute to Leonardo da Vinci's genius with firearms, including developing the longest ranged, most accurate weapons of his time that were used by himself in combat even! If you have other ideas, I would be happy to consider them.
Download link:
http://forums.civfanatics.com/downloads.php?do=file&id=14407
Credits: MANY... the following (and I probably will forget someone, I apologize in advance) either helped me learn coding, etc or were victims of flagrant art theft by me...
Manifold; Teg_Navanis; Phungus420; The_J; Chamaedrys; Aranor; Ekmek; Flying Pig; The Capo; woodelf; CRoland; Wyz_sub10; strategyonly; zerver; IgorS; esnaz; Amra; cfkane; avain; cool3a2; Flintlock1415; TheLastOne36; RulerOfDaPeople; Iloveplayciv; Bakuel; Freya; nutnut; cybrxkhan...
I have not play tested this yet. Please give me any results you have re: issues/balance.
INSTALLATION INSTRUCTIONS
1) Download and unzip mod
2) Create the following directory and place mod in this directory:
Civilization 4/Beyond the Sword/Mods/Extra Civs*/Assets/Modules
3) Copy and paste a .ini file from any other mod, and place it in:
Civilization 4/Beyond the Sword/Mods/Extra Civs*/
4) Rename .ini file Extra Civs.ini*
5) Open the .ini file and replace the XML code with the following code:
6) Start Civilization 4 Beyond the Sword, at main menu select Advanced>Load a Mod
7) Extra Civs* should be an option, select this mod, then select "Go" and the mod should load
* You can actually name this mod whatever you want, but whatever it is, make sure the .ini file has the same name.
Note: You can put more than one mod into the folder, and you only need to do steps 1 & 2 for each additional mod after the first one.
LH - Lorenzo de' Medici (Fin/Cre)
UB - Medici Bank (bank; available at GUILDS; +1 free artist)
UU - Arquebusier (musketman; 10

I realize that the arquebusier was before the musketman, however, I wanted to pay tribute to Leonardo da Vinci's genius with firearms, including developing the longest ranged, most accurate weapons of his time that were used by himself in combat even! If you have other ideas, I would be happy to consider them.
Download link:
http://forums.civfanatics.com/downloads.php?do=file&id=14407
Credits: MANY... the following (and I probably will forget someone, I apologize in advance) either helped me learn coding, etc or were victims of flagrant art theft by me...
Manifold; Teg_Navanis; Phungus420; The_J; Chamaedrys; Aranor; Ekmek; Flying Pig; The Capo; woodelf; CRoland; Wyz_sub10; strategyonly; zerver; IgorS; esnaz; Amra; cfkane; avain; cool3a2; Flintlock1415; TheLastOne36; RulerOfDaPeople; Iloveplayciv; Bakuel; Freya; nutnut; cybrxkhan...
I have not play tested this yet. Please give me any results you have re: issues/balance.
INSTALLATION INSTRUCTIONS
1) Download and unzip mod
2) Create the following directory and place mod in this directory:
Civilization 4/Beyond the Sword/Mods/Extra Civs*/Assets/Modules
3) Copy and paste a .ini file from any other mod, and place it in:
Civilization 4/Beyond the Sword/Mods/Extra Civs*/
4) Rename .ini file Extra Civs.ini*
5) Open the .ini file and replace the XML code with the following code:
Code:
[CONFIG]
; Modular XML Loading
ModularLoading = 1
; Skip Main menu
SkipMainMenu = 0
; Custom Art from user folder is not loaded
NoCustomArt = 0
; Custom XML and Python from user folder are not loaded
NoCustomAssets = 1
; No Custom Scenario option in main menu
NoCustomScenario = 0
; No team play allowed
NoTeams = 0
; Read Game options from XML, not .ini
ForceGameOptions = 0
; Always start in the standard era
ForceStandardEra = 0
; Scenario file (Single player)
ForceScenario = 0
; This mod is only for single player games
SinglePlayerOnly = 0
; Allow public maps to be used with this mod
AllowPublicMaps = 1
; Mod Image file
ImageFile = 0
; Name of Mod
Name = Extra Civs
; Description of Mod
Description = Generic Mod
7) Extra Civs* should be an option, select this mod, then select "Go" and the mod should load
* You can actually name this mod whatever you want, but whatever it is, make sure the .ini file has the same name.
Note: You can put more than one mod into the folder, and you only need to do steps 1 & 2 for each additional mod after the first one.