First, let me say: "HI! I'm new to both this site and modding, so please bear with me."
After I acquired the Satellites technology, I noticed that while the clouds disappeared (what the in-game Pedia calls the "fog of war"), the newly revealed tiles were still grayed out as further proven by not seeing any of the troops/workers near the cities of other civilizations. This made me
as I was disappointed that the power to send my XCOM Squads 40 tiles away was rendered useless.
So, the Pedia says there are 3 levels of visibility: the "fog of war" clouds, the graying out, and "visible" from line of sight. What I want is for the Satellites tech to make *all* tiles set to "visible" instead of merely clearing the clouds.
How do I do that?
I know of the direct root folders for technologies:
...Steamapps\common\...Civilization V\Assets\Gameplay\XML\Technologies\CIV5Tecnologies.XML
as well as the expansion Brave New World location:
...DLC\Expansion2\Gameplay\XML\Technologies\CIV5Technologies.XML
(And the website puts in unwarranted spaces with the file location directories, such as "Te chnologies.XML" which I find annoying, but that's a minor point in comparison!)
In these files, the code says:
"
<Row>
<Type>TECH_SATELLITES</Type>
<Cost>7700</Cost>
<Description>TXT_KEY_TECH_SATELLITES_TITLE</Description>
<Civilopedia>TXT_KEY_TECH_SATELLITES_DESC</Civilopedia>
<Help>TXT_KEY_TECH_SATELLITES_HELP</Help>
<Era>ERA_FUTURE</Era>
<MapVisible>true</MapVisible>
<Trade>true</Trade>
<GridX>15</GridX>
<GridY>5</GridY>
<Quote>TXT_KEY_TECH_SATELLITES_QUOTE</Quote>
<PortraitIndex>2</PortraitIndex>
<IconAtlas>TECH_ATLAS_2</IconAtlas>
<AudioIntro>AS2D_TECH_SATELLITES</AudioIntro>
<AudioIntroHeader>AS2D_HEADING_TECH_SATELLITES</AudioIntroHeader>
</Row>
"
Somehow, with this criteria, only the clouds are lifted but I can not see what everybody else is doing on the other side of the map. It reveals city locations, but I can't send my bombers at them even if they are within 10 tiles away from my city. This means this does not set all the tiles to "visible".
How do I change that?
What I *CAN* deduce from this code are super simple things, such as if I tweak the "cost" variable, I can make researching it faster or slower. I also know that "TXT_KEY_TECH_SATELLITES_TITLE" in the Satellites code block is telling this to refer to wherever this description is, but I need to know: where is this text variable defined that it is looking for? Where does the file know to pull this information from? And how does this magic happen?
So, if it is possible for a modding guru to give me a bonus tutoring and/or mentoring on how these things work and how the codes define things, that would be very nice. I know only beginner stuff: like what an integer is, what a boolean means, how to change strings or "adjust" a couple stats when those stats are clear.
In addition, at around the beginning of these files among the top, I see some purple and red lines of code (coloring may be different for you, as I'm reading this from Notepad++), one of which says:
"
<Column name="MapVisible" type="boolean" default="false"/>
"
Somehow, this allows the Satellites tech to change this defining variable "MapVisible" from false to true. While the variable going from false to true is obvious, I have no idea how this translates to the in-game effect of removing the clouds but not the graying out of "visibility". How does defining it here then changing this to "true" in the Satellites tech get rid of the Fog of War clouds? And most importantly, how do I make it so all tiles are truly "visible" and not merely grayed out?
Moderator Action: Welcome to CivFanatics. Moved your thread as questions belong in the main C&C forum.
After I acquired the Satellites technology, I noticed that while the clouds disappeared (what the in-game Pedia calls the "fog of war"), the newly revealed tiles were still grayed out as further proven by not seeing any of the troops/workers near the cities of other civilizations. This made me

So, the Pedia says there are 3 levels of visibility: the "fog of war" clouds, the graying out, and "visible" from line of sight. What I want is for the Satellites tech to make *all* tiles set to "visible" instead of merely clearing the clouds.
How do I do that?
I know of the direct root folders for technologies:
...Steamapps\common\...Civilization V\Assets\Gameplay\XML\Technologies\CIV5Tecnologies.XML
as well as the expansion Brave New World location:
...DLC\Expansion2\Gameplay\XML\Technologies\CIV5Technologies.XML
(And the website puts in unwarranted spaces with the file location directories, such as "Te chnologies.XML" which I find annoying, but that's a minor point in comparison!)
In these files, the code says:
"
<Row>
<Type>TECH_SATELLITES</Type>
<Cost>7700</Cost>
<Description>TXT_KEY_TECH_SATELLITES_TITLE</Description>
<Civilopedia>TXT_KEY_TECH_SATELLITES_DESC</Civilopedia>
<Help>TXT_KEY_TECH_SATELLITES_HELP</Help>
<Era>ERA_FUTURE</Era>
<MapVisible>true</MapVisible>
<Trade>true</Trade>
<GridX>15</GridX>
<GridY>5</GridY>
<Quote>TXT_KEY_TECH_SATELLITES_QUOTE</Quote>
<PortraitIndex>2</PortraitIndex>
<IconAtlas>TECH_ATLAS_2</IconAtlas>
<AudioIntro>AS2D_TECH_SATELLITES</AudioIntro>
<AudioIntroHeader>AS2D_HEADING_TECH_SATELLITES</AudioIntroHeader>
</Row>
"
Somehow, with this criteria, only the clouds are lifted but I can not see what everybody else is doing on the other side of the map. It reveals city locations, but I can't send my bombers at them even if they are within 10 tiles away from my city. This means this does not set all the tiles to "visible".
How do I change that?

What I *CAN* deduce from this code are super simple things, such as if I tweak the "cost" variable, I can make researching it faster or slower. I also know that "TXT_KEY_TECH_SATELLITES_TITLE" in the Satellites code block is telling this to refer to wherever this description is, but I need to know: where is this text variable defined that it is looking for? Where does the file know to pull this information from? And how does this magic happen?
So, if it is possible for a modding guru to give me a bonus tutoring and/or mentoring on how these things work and how the codes define things, that would be very nice. I know only beginner stuff: like what an integer is, what a boolean means, how to change strings or "adjust" a couple stats when those stats are clear.
In addition, at around the beginning of these files among the top, I see some purple and red lines of code (coloring may be different for you, as I'm reading this from Notepad++), one of which says:
"
<Column name="MapVisible" type="boolean" default="false"/>
"
Somehow, this allows the Satellites tech to change this defining variable "MapVisible" from false to true. While the variable going from false to true is obvious, I have no idea how this translates to the in-game effect of removing the clouds but not the graying out of "visibility". How does defining it here then changing this to "true" in the Satellites tech get rid of the Fog of War clouds? And most importantly, how do I make it so all tiles are truly "visible" and not merely grayed out?
Moderator Action: Welcome to CivFanatics. Moved your thread as questions belong in the main C&C forum.