There are tutorials for that...And not everybody here (Like me and probably half the people on the forums here) aren't good at modding...
...and backups for this....and I won't want to go into any xml files and risk screwing up my game.
Seems like all the BTS-having people will have to turn the espionage feauture off when playing games at Epic or Marathon 'till the patch.
And not everybody here (Like me and probably half the people on the forums here) aren't good at modding and I won't want to go into any xml files and risk screwing up my game.
This game just got so much eviler and funnerToday i got BtS and i'm trying to use all the new tools that the expansion offer.
Using espionage i noticed that Foment unhappiness and Poison water have really a massive effect.
As you can see from the images foment unhappiness has the effect of adding +24 unhappy people for 24 turns which are decreased by 1 per turn (so after first turn the city has +23, after 2turns +22
).
It's the same for poison water which adds +24unhealthy faces for 24 turns which decreases as for foment unhappiness 1 per turn.
Personally i find it a bit overpowered, and i would also suggest that poison water should cost less than foment unhappiness because happiness is more important than health.
http://img410.imageshack.us/my.php?image=civ4beyondsword20070719ng8.jpg]![]()
What XML file do I need to change? Which tag?
you have to go in Beyond the Sword\Assets\XML\GameInfo------>civ4espionagemissioninfo.
There you will find all espionage missions.
For Poison Water you have to change the number in "citypoisonwatercounter" to modify how much this mission will last.The number you write will be multiplied for 3 in marathon so if you set 4 it will last for 12 turns.
Under city unhappiness which means "foment unhappiness" you have to change cityunhappinesscounter.
I have modded it to 6 for Poison Water and 4 to foment unhappiness just because i find foment unhappiness a lot more dangerous than Poison Water and it's quite balanced.
I don't understand why Firaxis has set the same cost for the 2 missions.
So if you change unhappiness to 4, then later decide to play a normal speed game, then the mission will only last for 4 turns?
Playing as the Portuguese (and yeah, I pretty much always play on Marathon), De Gaulle poisoned the water of my main science city continuously! Just when it got to about 12 pop, they reduced it to something like 4. Then it ended and I tried to rebuild... and then it happened again... and again. I really only had a few cities, and this one had been geared up as my main science one. So it really screwed me over.
I'm definitely going to try changing the values in the XML, but though I can see 16 turns of poisoning is definitely better than 24, I think it'll still be a major pain -- especially if it happens in the same city again and again.