Spendoza
Chieftain
This discussion was started in Balance - Combined, however that thread need not be hijacked
the highlights so far:
(road or harbor) after X tech is acquired
or have a Food Bucket like the Culture Bucket, and you can send X
to B City from A City at the cost of A City's growth. Theoretically speaking it shouldn't be so difficult to MacGuyver the culture bucket into a food bucket... The distribution system would be the tricky part so...
NEW BUILDABLE UNIT:
Food Caravan - similar to the ones in Colonization. Requires X
and X
to build (Food Bucket still necessary to go that route)
functions sorta Great Merchant from CIV, except instead of +
/t it just deposits a one time lump sum from bucket A in bucket B
I am reminded of the Quest system from CIV, some of them asked you to give X food to Y civ/city, could the code held within that section help?
I really like this part of his idea:
Feyd Rautha had the following idea:
food bucket = immigrant pool?
One potential problem is the starvation mechanic... if you boost a 1pop city to 2pop and only have 2 food to support it there will be starvation, correct? the "boost" would be temporary and therefore borderline useless.
Perhaps Caravans should be the bastard child of the Great Merchants of CIV and the granary of CiV, adding a permanent +X to city B at the cost of City A's growth.
Either that, or you would have to have a steady stream of caravans going from A to B..
How difficult would it be to make City B pull X
/t from City A once a Caravan has arrived/settled? (does that even make sense outside my head?)
Maybe certain buildings (market, granary whatever) reduces the speed at which starvation occurs?
Another ambitious idea I am very excited for but lack the programming experience to implement.
Thoughts? Thal, Dale, I'm lookin at you!
the highlights so far:
Perhaps food can only be distributed to a city with a market +... modify the way food works in Civ games, to basically make it the way gold currently works. Gold is accrued in every city but you can spend it wherever you want. Why cant we do the same for food? Let food be accrued in every city the way it is now, but allow the player to distribute the food to every city according to the players needs/wishes.

or have a Food Bucket like the Culture Bucket, and you can send X

NEW BUILDABLE UNIT:
Food Caravan - similar to the ones in Colonization. Requires X


functions sorta Great Merchant from CIV, except instead of +

I am reminded of the Quest system from CIV, some of them asked you to give X food to Y civ/city, could the code held within that section help?
With SDK, it may be pretty simple to make a food wagon that is "constructed" with food in the same fashion as settlers, but does not take hammers at all (your hammers would just be wasted while the food wagon was building)
So the food wagon might cost 50 to build, and it just uses excess food to apply towards this cost. Once it's done, you can move it to another city and deposit, and that city gains 50 food.
It will probably be a lot easier to do than a food bucket.
I really like this part of his idea:
However,Maybe a Wagon would become available at Chivalry or so, which was somewhat inefficient (costing more food to build than the amount it would deposit). It would still have utility but you could not just move food around willy nilly.
Much later, when you get Refrigeration, you make a Refrigerated Truck that can move food with no losses![]()
d'oh!I'm certain that nothing like it is possible just by XML modding.
Feyd Rautha had the following idea:
One thing to consider is that food in this game means population. Therefore, we need to look at how population functions in the real world. I lived for years in Indiana. While they have good population in Indianapolis, and some of the northern "rust belt" cities around the Great Lakes, in the more rural areas there are constantly articles and such about "brain drain". Basically, once people get to a certain point they move away from the rural farming areas to big cities often in other states.
Yes, the food is an issue, but at the core of things is that food can be moved to where people are or want to be.
That said, perhaps what could be done is that population loss from starvation could be removed and a function could be added that would drop the population of one city by one and you could then move the resulting unit across your nation to supplement the population at your metropolis. The metropolis doesn't grow naturally (too many people and not enough food), but the people there don't starve because the food from other places makes its way there.
In a mechanics sense this could probably work, but it would dramatically change the game. You could set up feeder cities that did nothing but work five or six tiles and then send any new citizens to your capital. This would lead to massive cities with more citizens than tiles and the like which could mean massive production, science, or the like. If you think about it though isn't that how our cities work today?
An option would be to make a "immigrant pool" representing this group. They don't consume food, but they've lowered the population elsewhere to make the population in your metropolis greater. They work as normal citizens in every other way. This way you could limit it by various means...
Granary? +1 immigrant pool due to it's ability to store excess food for them.
Trade route? For each one the capital has it can have one immigrant (signifying the food that is coming in as well).
University? Brain drain begins and capital or other metropoli can have two more citizens.
Currency? Trade becomes more prevalent and you can have an empire wide +1 immigrant pool.
Refrigeration? Food becomes a non-issue and a much larger group of immigrants (10 or even 20) can be settled in a particular metropolis.
Other techs/buildings? All of them add more citizens that can be sent to the big city.
In the end, this now could be my favorite mod idea!Either way though I hope something is changed.
food bucket = immigrant pool?
One potential problem is the starvation mechanic... if you boost a 1pop city to 2pop and only have 2 food to support it there will be starvation, correct? the "boost" would be temporary and therefore borderline useless.
Perhaps Caravans should be the bastard child of the Great Merchants of CIV and the granary of CiV, adding a permanent +X to city B at the cost of City A's growth.
Either that, or you would have to have a steady stream of caravans going from A to B..
How difficult would it be to make City B pull X

Maybe certain buildings (market, granary whatever) reduces the speed at which starvation occurs?
Another ambitious idea I am very excited for but lack the programming experience to implement.
Thoughts? Thal, Dale, I'm lookin at you!