Ahriman
Tyrant
@Ahriman: What about the Soviet Union though?
"Until modern times".
Modern technology has lowered transport costs so much that all kinds of things are feasible, and localized food supply is no longer important for urban development.
Last time I checked, the Nile didn't run through the Kharga oasis.
Fair enough. Doesn't look like mostly food though. I really don't believe that Egpyt was feeding Sudan to a large extent with over-land trade, or vice versa. Spices, gold, ivory are high value:mass trade goods. Food isn't.
The route is referred to as the "40 days road". 40 days, for transporting foodstuffs?
Trade zones are tiered. Rivers are a medium-tier trade route, ancient roads are a low-tier trade route, and open water is a high-tier trade route.
The tier of a trade route determines its capacity to transport goods, which includes food.
Interesting, but still sounds overly complicated to me. Civ does a great job of abstracting from trading specific goods by using generic commerce. Its simple, elegant and transparent, and it works.
This doesn't make sense to me. If anything, the places in the world with the highest population growth have the worst health.but it is the health, not the food, that causes the city to grow.
Food supply as a cause for population growth makes much more sense than health, particularly in ancient times.
An empty desert might be very health (nothing can live there, so no disease) but that doesn't make the population grow.
Many millions of people migrate to urban slums all over the developing world (especially Africa, India, China), because as horrible as they are, people still see them as prefereable to the life of rural subsisdence farming.I'd call it a slum.
The existing civ economy means that *you* are in charge of your cities growth. The system is very transparent and predictable, there is no randomness.
If a city is huge and unhappy, its because of your actions (or inaction).
A migration mechanic that happens automatically is taking power out of the player's hands and putting it behind the scene. I don't support that. Civ is supposed to be simple enough that you can really understand the whole system.