Infested-Jerk
Chieftain
Civ3 can be a confusing game, let's all face it, that's why civfanatics is here.
This article is for all those players like me who can't seem to crush the other nations. Well, I have a couple tips. (This is for chieftan because you won't get far without Alot of playing, as I learned in a regent game. I Got kicked around liek a soccer ball.)
When I started playing I would usualy concentrate on making my cities get every available imporvement. Usualy I'd only get settlers to get near resources and otherwise. Big mistake. In civ3 you have to spread quickly. With my first city now I'll get a barracks, a warrior to explore than a settler. Then I'll usualy repeat. If you're playing on a pangea tiny map culture will be your bread and butter. With culture you can extend your borders further and eat up your enemie's land.
Large amounts of territory are you friend. Got that?
Second diplomatic agreements.
Let's say you are in a tiny pangea would with 70% water coverage. Barbarians are roaming and you are playing against babylon and spain.
The reason diplomacy becomes important is becuase spain knows you have fewer troops and cities so it demands tribute and all that junk. They know you are weak so they take advantage of it. Usualy if you horde gold like I do, you can switch technology trades for gold, but flatly saying no often promotes wars. Babylon meanwhile might side with spain in any war, so look out.
If you happen to enter a war then you should stop production on anything besides troops, happyness improvements and other vitaly important improvements. War in civ3 is dependant on numbers. Random seed allows spearmen to kill MAs and for the lowly warrior to kill your Mech Infantry. Personaly I dislike it, but tough. Numbers become important. The more troops for offense and defense you have the better. When in war think of this. What units are the strongest and can give you an advantage. If you made it to the modern era without a war, you're ahead of them in technology, and now you have a choice. Should you use marines for sea assaults? Paratroopers to drop in on them? Stealth bombers in drove to cripple the cities? This game had many different of troops. So take your pick. Remember your troops role. Infantry in the industrial age shouldn't be attack their cities while marines shouldn't be defending yoru cities. ast troops, such as horsemen, knights, and cavalry can be useful to attack with because they are a fast unit that can retreat. I really don't favor that trait though. What use is a unit with one bar of health left?
I hope I've shed some light on some begging mistakes I'm just starting to grow out of. (Me grow? Yeah right!)
So to recap:
Become the settler mill you dispise so much
Learn to play nice with the otehr nations, especialy when they are bigger than you
When in war, the count and roles of units count.
Culture is your friend
So how is it?
This article is for all those players like me who can't seem to crush the other nations. Well, I have a couple tips. (This is for chieftan because you won't get far without Alot of playing, as I learned in a regent game. I Got kicked around liek a soccer ball.)
When I started playing I would usualy concentrate on making my cities get every available imporvement. Usualy I'd only get settlers to get near resources and otherwise. Big mistake. In civ3 you have to spread quickly. With my first city now I'll get a barracks, a warrior to explore than a settler. Then I'll usualy repeat. If you're playing on a pangea tiny map culture will be your bread and butter. With culture you can extend your borders further and eat up your enemie's land.
Large amounts of territory are you friend. Got that?
Second diplomatic agreements.
Let's say you are in a tiny pangea would with 70% water coverage. Barbarians are roaming and you are playing against babylon and spain.
The reason diplomacy becomes important is becuase spain knows you have fewer troops and cities so it demands tribute and all that junk. They know you are weak so they take advantage of it. Usualy if you horde gold like I do, you can switch technology trades for gold, but flatly saying no often promotes wars. Babylon meanwhile might side with spain in any war, so look out.
If you happen to enter a war then you should stop production on anything besides troops, happyness improvements and other vitaly important improvements. War in civ3 is dependant on numbers. Random seed allows spearmen to kill MAs and for the lowly warrior to kill your Mech Infantry. Personaly I dislike it, but tough. Numbers become important. The more troops for offense and defense you have the better. When in war think of this. What units are the strongest and can give you an advantage. If you made it to the modern era without a war, you're ahead of them in technology, and now you have a choice. Should you use marines for sea assaults? Paratroopers to drop in on them? Stealth bombers in drove to cripple the cities? This game had many different of troops. So take your pick. Remember your troops role. Infantry in the industrial age shouldn't be attack their cities while marines shouldn't be defending yoru cities. ast troops, such as horsemen, knights, and cavalry can be useful to attack with because they are a fast unit that can retreat. I really don't favor that trait though. What use is a unit with one bar of health left?
I hope I've shed some light on some begging mistakes I'm just starting to grow out of. (Me grow? Yeah right!)
So to recap:
Become the settler mill you dispise so much
Learn to play nice with the otehr nations, especialy when they are bigger than you
When in war, the count and roles of units count.
Culture is your friend
So how is it?