TheViking
The world is not enough
MODA Long Term Strategy Integrated Roadmap (MODALTSIR)
Soon we will have discovered most or all techs we can possibly have before researching/discovering Industrialization. Discovering Industrialization affects us in many ways: Smaller caravan delivery bonuses, more hostile AI civs that start exchanging and stealing techs etc. These are some of the negative aspects. OTOH Industrialization is also a prereq (directly or indirectly) to many important techs and associated improvements and military units like automobile (superhighways for more trade), mobile warfare (armor), communism and espionage (spies), electronics (Hoover Dam) etc. So once we discover Industrialization we want to be prepared sice there will be a whole lot of stuff we want to build.
It is the the view of the Ministry of Domestic Affairs (MODA) that before we discover Industrialization we should have finished building everything we can finish using the techs we currently have (or are about to discover) and that we also should have stockpiled some cash and especially caravans (a few dozens !). This enables us to very rapidly take advantage of the many opportunities Industrialization opens up.
To this end, once we have discovered everything in the current science plan, the MODA recommends the following:
(1) Completely shutdown science to prevent the discovery of Industrialization until we want to/are ready to discover it.
(2) Maximum taxes. Initially 80% and 20% luxuries but we will celebrate once we have some farmland and supermarkets.
(3) Finish building libraries in all size 8+ cities (this is about to start now).
(4) Build banks, stock exchanges, courthouses and universities in all size 8+ cities.
(5) Build temples, supermarkets, marketplaces, harbors and aqueducts in all cities that can build this and do not already have these improvements.
(6) Establish three trade routes in all size 8+ cities.
(7) Build a fairly compact but powerful army consisting of cavalry, cannons, diplomats, engineers, galleons and destroyers. All veteran units except for the engineers and diplomats. Use this army for peacekeeping in western Hell and probably also for peacekeeping in every Zulu city
.
(8) Stockpile several dozens of caravans; selected AI civs will be flooded with these once we restart science research. Stockpile several thousands in cash as well.
(9) Discover railroad no later than when we start peacekeeping operations in Hell, maybe earlier so we can connect all cities in Coresux with railroad (we want that to be finished before we discover Industrialization).
When the above has been accomplished set science to maximum, zero the tax rate, build Darwin's Voyage and start delivering the caravans. We should be able to discover roughly 25 techs in 15 turns. Getting three techs in one turn is likely to happen at least once (excluding the turn when DV is bult).
Comments and criticism wanted.
Soon we will have discovered most or all techs we can possibly have before researching/discovering Industrialization. Discovering Industrialization affects us in many ways: Smaller caravan delivery bonuses, more hostile AI civs that start exchanging and stealing techs etc. These are some of the negative aspects. OTOH Industrialization is also a prereq (directly or indirectly) to many important techs and associated improvements and military units like automobile (superhighways for more trade), mobile warfare (armor), communism and espionage (spies), electronics (Hoover Dam) etc. So once we discover Industrialization we want to be prepared sice there will be a whole lot of stuff we want to build.
It is the the view of the Ministry of Domestic Affairs (MODA) that before we discover Industrialization we should have finished building everything we can finish using the techs we currently have (or are about to discover) and that we also should have stockpiled some cash and especially caravans (a few dozens !). This enables us to very rapidly take advantage of the many opportunities Industrialization opens up.
To this end, once we have discovered everything in the current science plan, the MODA recommends the following:
(1) Completely shutdown science to prevent the discovery of Industrialization until we want to/are ready to discover it.
(2) Maximum taxes. Initially 80% and 20% luxuries but we will celebrate once we have some farmland and supermarkets.
(3) Finish building libraries in all size 8+ cities (this is about to start now).
(4) Build banks, stock exchanges, courthouses and universities in all size 8+ cities.
(5) Build temples, supermarkets, marketplaces, harbors and aqueducts in all cities that can build this and do not already have these improvements.
(6) Establish three trade routes in all size 8+ cities.
(7) Build a fairly compact but powerful army consisting of cavalry, cannons, diplomats, engineers, galleons and destroyers. All veteran units except for the engineers and diplomats. Use this army for peacekeeping in western Hell and probably also for peacekeeping in every Zulu city

(8) Stockpile several dozens of caravans; selected AI civs will be flooded with these once we restart science research. Stockpile several thousands in cash as well.
(9) Discover railroad no later than when we start peacekeeping operations in Hell, maybe earlier so we can connect all cities in Coresux with railroad (we want that to be finished before we discover Industrialization).
When the above has been accomplished set science to maximum, zero the tax rate, build Darwin's Voyage and start delivering the caravans. We should be able to discover roughly 25 techs in 15 turns. Getting three techs in one turn is likely to happen at least once (excluding the turn when DV is bult).
Comments and criticism wanted.