roidesfoux
Warlord
- Joined
- Nov 11, 2003
- Messages
- 182
I am interested in a game mechanic which would moderate tech research, based on what era it "should" be. I would like to see an option (definitely an option rather than a rule) where ages are given time spans based off of history (eg. Ancient Era: 4000 BC-500 AD, Medieval Era: 500 AD-1880 AD, Industrial Era: 1880 AD-1950 AD, Modern Era 1950 AD-2050 AD). If a civilization is outside that range, they recieve a bonus or penalty. If it's 1000 AD, and a civilization (read: a computer player) is still in the Ancient era, they would advance more quickly, allowing them to catch up with historical development. Conversely, if it's 1900 AD and you're already in the Modern era, you would research more slowly. You could still get ahead of the times, but not by too much.
This would have two major effects. First, it would help to balance the technological playing field. Secondly, it would make your advancement somewhat more historically realistic (for those of you who desire more realism in their games).
-RdF
This would have two major effects. First, it would help to balance the technological playing field. Secondly, it would make your advancement somewhat more historically realistic (for those of you who desire more realism in their games).
-RdF