DaviddesJ said:
There's no evidence that the designers intended a "growth penalty" when producing settlers and workers.
Yes there is, on page 160 of the manual; "cities simply stop growing while settlers and workers are created (with the food now turned into production)"
The most straightforward explanation of how the game works is that (1) they wanted to allow cities with extra food to use that food to help produce settlers and workers---much as in Civ3, except that here the food goes directly to the settler or worker rather than into population that is then converted into the settler or worker, and (2) they wanted to keep the mechanism as simple as possible.
The full explanation is as follows;
"We also looked at what game mechanics tripped up new players. One common example involved settlers and workers consuming population - cities could be finished building the units, but they wouldn't pop out unless the city was the correct size. In Civ IV, cities simply stop growing while settlers and workers are created (with the food now turned into production). This small difference took out one more little gameplay trap for first timers."
So the reason for the change is that the old way of doing things tripped up the newbies. By turning food into production, the food is then used to build the settlers and workers directly, instead of causing the city to grow and subsequently shrink when the unit is built.
So clearly settlers are meant to be built from food (or previously population, which was created by food), but now we have an illogical situation where settlers are being created purely from production. Settlers made of wood?
The intention was to make things easier for first timers, but it's had the unexpected side-effect of creating a loophole which allows more experienced players to create settlers from forests alone, which in my opinion is not in the spirit of the game. It wouldn't surprise me if they fix this loophole in a future patch, perhaps by not allowing forest chops to contribute to settler/worker production?
Chopping is worth too much. And chopping early workers and settlers is especially overpowered. And chopping wonders is also overpowered.
I don't think it is. Personally I like the advantages of keeping some forests (long term production, health, future benefits, defence bonus) so the production bonus for chopping has quite a few downsides (depending on your preferred game strategy). I do think that using it exclusively for workers and settlers is wrong in principle, and extra bonuses (like double for stone) is also wrong.
But the whole "grow while chopping settlers" thing is a negligible part of it.
And yet, when I described how I used the strategy, I was criticised for not growing whilst chopping. Apparently I'd have done much better if I'd grown in between chops, so why do you say the effect is negligible?
I think that being able to grow your cities while you produce settlers is a major advantage over the old way of doing things, albeit at the cost of lots of fiddly micro-management, something which the designers have specifically tried to minimise in Civ IV, so that also goes against the spirit of the new rules.
Paul