T-hawk
Transcend
I think Cracker's article doesn't address how to determine which city is going to get the bonus when the tile is in range of multiple cities. Here's how it works:
Edit: With info from EMan, this image isn't quite correct. Tile #2 is actually the first tile, and tile #1 comes between #8 and #9.
When you chop a forest, the game checks all the surrounding tiles in the order indicated by the numbers for a city eligible to receive the 10 shields. It will bypass a city that is ineligible (because it is building a wonder or belongs to a different civ). By following this diagram, you can tell where the shields are going to go; if the bonus is going to go to the wrong city, you can temporarily swap that city to a Palace.
The order may look crazy, but it isn't. Just go around the first ring starting clockwise from the top, then go around the second ring clockwise from the top.
Cracker's article also doesn't address the fact that the base time to chop forests was reduced from 10 worker turns to 4 in Conquests, but that's a different issue entirely.
Edit: With info from EMan, this image isn't quite correct. Tile #2 is actually the first tile, and tile #1 comes between #8 and #9.

When you chop a forest, the game checks all the surrounding tiles in the order indicated by the numbers for a city eligible to receive the 10 shields. It will bypass a city that is ineligible (because it is building a wonder or belongs to a different civ). By following this diagram, you can tell where the shields are going to go; if the bonus is going to go to the wrong city, you can temporarily swap that city to a Palace.
The order may look crazy, but it isn't. Just go around the first ring starting clockwise from the top, then go around the second ring clockwise from the top.

Cracker's article also doesn't address the fact that the base time to chop forests was reduced from 10 worker turns to 4 in Conquests, but that's a different issue entirely.
