Forests: Advanced Silvaculture

Divi Filus

Chieftain
Joined
Oct 27, 2005
Messages
55
Forests are very important:
- chop them early and get a huge boost, let them grow and with lumbermills they are invaluable late, what do you do....

The 'General' Rule
1. If you are going to leave forests in your city radius ("fatcross") leave either 3 or 5 tiles forested; Each forest gives 0.4 health, 3=+1.2 health, 5=+2 health. Having 4 is not better than 3, so chop 1. Having 2 is not better than having 0, so chop them both.

Specific Rules
2. Never chop forest on tundra
3. Chop forest on a vital Resource/Farm area FIRST (it will go anyway)
4. Chop forest on hills only if you NEED the mine now (you will be better off with the lumbermill if you can wait).
5. Always chop forests that are outside your "fatcross" of city production - I especially like to chop forests that are future "enemy territory" in border cities that have yet to expand their culture (gives my border city a nice set of walls and a couple of archers!).
 
Forrests grow, I don't know the rules.
But I saw another thread talking about cutting trees outside of the cross, the benifit goes to the closeest city, and the tree grows back. As far as in the city I am not sure.
 
I think the rule on growing forests is that they will sometimes grow into tiles that have not been worked for awhile. This means you'll always see forest growth in the early early game. You'll also almost never see growth in the late late game, because all those tiles are being worked.

Good guide! I'll keep that in mind!
 
Tree grow is a random event based on the amount of forests around an "undeveloped" tile. Health benefits on a forest are given on to a city that have forests within its city radius at +0.4/tile...
 
If you DON'T chop the forest and build a farm (or whatever), do you get the hammers? I haven't noticed any message specifying this, but I do notice it takes longer. Also, can you plant a farm over a forest without bronze working?
 
yes you get the hammers when you build a farm/cottage/mine ect... on a forest tile (anything except road/lumbermill)
 
The messages for this come up at the beginning of your turn is your workers are automated I have noticed.
 
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