New to FFH and must say it is brilliant. Also downloaded the PDF manual and it is equally brilliant...but sadly just a little incomplete. Read the bit on religion, tried a game as the elves (Svar) with FoL and noticed some quirks. Hoping a vet can help.
Can someone summarize the way the forests work with FoL and the elves? This is what I noticed, please correct and/or add:
-elves can have farms, mines, cottages, and plantations on forest (any type) tiles
-this works whether the forest is first or added later with Bloom
-Bloom creates a New Forest in any tile (only tried grassland and marsh in my game, presume it works on plains, but perhaps not desert/tundra/ice...?)
-New Forests eventually change into Forest (random time...?)
-Forests eventually (but rather more quickly) change in Ancient Forests
-Ancient Forests add +1F, +1H, -1C to improved tiles
-New Forests add +1H, -1C to improved tiles
-chopping down New/Ancient Forests yields no hammers to non-elves
Anything else?
Can someone summarize the way the forests work with FoL and the elves? This is what I noticed, please correct and/or add:
-elves can have farms, mines, cottages, and plantations on forest (any type) tiles
-this works whether the forest is first or added later with Bloom
-Bloom creates a New Forest in any tile (only tried grassland and marsh in my game, presume it works on plains, but perhaps not desert/tundra/ice...?)
-New Forests eventually change into Forest (random time...?)
-Forests eventually (but rather more quickly) change in Ancient Forests
-Ancient Forests add +1F, +1H, -1C to improved tiles
-New Forests add +1H, -1C to improved tiles
-chopping down New/Ancient Forests yields no hammers to non-elves
Anything else?