Forests and city naming

Half of good strategy here will depend on what type of game you're playing. If you're playing a diplomatic, cultural, or possibly space game with not all too much territory, then you'll probably want to max out your shields over time i.e. plant and chop every possible square. Same goes for really any 5CC, OCC, or XCC where X doesn't get too large. On the other hand if you have an empire which swells over some 20% of the domination limit, then worker turns start to get scarce.
 
One more (semi-obscure) use for forests: a natural barrier against fast enemy units. Because forest squares take up 2 movement, you can plant a row of forests at an appropriate spot and ensure that your enemy stops before attacking the city.

(Works best in OCC games where you can have the enemy run into the barrier 3-4 squares from your city--then move 2-3 squares the next turn, stopping just outside your city.)

I use this tactic in all my games, the forests provide a nice natural barrier that you don't have to build if you have naturally occurring forests near the border, and it gives your defenders a nice bonus too. :)
 
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