forgo money, give me all science

papajohns

Prince
Joined
Nov 5, 2001
Messages
367
You know how in previous civ you can toggle how much goes to gold vs science..is that concept gone?
 
The slider is gone, but you can use gold to influence your science output in other ways.
 
The tax/science/culture trade-off sliders were a genius idea. Perhaps the smartest single thing in the Civ I-IV engine.
 
The tax/science/culture trade-off sliders were a genius idea. Perhaps the smartest single thing in the Civ I-IV engine.

Not really. Most people just maxed out tech, and never really had any money.

At least now I can get both and manage both. Extra feature.
 
Also, it adds more strategy. Now, there are long-term consequences of building science vs gold infrastructure. In civIV, you just had to change a slider to completely change the focus of your economy. Not only is this actually quite simplistic, it's not realistic.

In civV, you have to worry about building infrastructure (production is worth more and the buildings have costs), social policies (commerce vs rationalism), improvements (trading posts vs farms), and etc. All of this makes the way you run your economy have much more lasting effects. It is now very easy to overextend your science economy, crash your gold, and all of a sudden you can't build anything and can't support any military units. In IV, all you would have to do is bump the slider back, and it's magically fixed.

Also, by decoupling gold from science, it is now possible to get a large gold surplus. Since they've added so much stuff that you can do with gold, this adds another layer to the economy that didn't exist in IV, because gold was useless (you never had any and you couldn't do anything with it).
 
Not really. Most people just maxed out tech, and never really had any money.

At least now I can get both and manage both. Extra feature.

I loved the sliders. I don't know anyone who'd max out on tech to forgoe any money. Lots of people would rush build things and build up more military units.

No point in being a few tech levels above everyone else if they declare war on you, have a superior military (lower tech but more units), better improvements, and end up defeating you.

It's was all about finding that balance and that was enjoyable.
 
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It's was all about finding that balance and that was enjoyable.

Civ 5 is still all about finding that balance you enjoy. But we no longer get the "easy button" that was the slider. Now you have to do short and long term planning that may be opposing goals, this is a big part of the what makes the strategy deeper in Civ 5.

Short term adjustments are worker allocations and specialist. Long term stuff is buildings and social policies.

Depending on what you build or select for SP, your CIV will play VERY differently. Some folks will find fun in exploring the different possidbilities to find a strategy that fits thier play style.
 
Actually that wasn't a problem with sliders, it's just that in Civ 4 gold didn't have much value.
 
To be honest on previous series I was used to keep the sliders all for science until I was forced to reduce it in order to avoid missing gold. For me it was just a routine task so I am curious to try Civ V way of managing it.
 
The sliders reflected the fact that if your overtax people they produce less science and art. How do taxes work in V?
 
The sliders reflected the fact that if your overtax people they produce less science and art.

That's a nice interpretation, but not truly what they represented. Instead they worked on the theory that you could divert wealth produced by your cities to culture and science instead of the treasury.
 
The sliders reflected the fact that if your overtax people they produce less science and art. How do taxes work in V?

Not exactly, in the real world things like basic research are funded directly by the government.
 
They are only funded by the government in recent history.
 
The best way (it seems) to use gold to help science is either to enter into research agreements or to buy science improvements. The latter could be seen as analogous to government funded research if you wish.
 
The best way (it seems) to use gold to help science is either to enter into research agreements or to buy science improvements. The latter could be seen as analogous to government funded research if you wish.


Research aggrements are good. I only missed a way to direct more or less where it is going. Other than that, you are right about the buldings. You can use the gold to buy a science building, and it will cost you maintanance. After you have one, you can diverge workers to be specialist, but they won't work on a necessary field. So, there is the balance.
 
The tax/science/culture trade-off sliders were a genius idea. Perhaps the smartest single thing in the Civ I-IV engine.

not really , dont get me wrong it worked well and added a flavour to those games but to be honest im glad its been removed. It was time for a change and something diffrent.

To be honest on previous series I was used to keep the sliders all for science until I was forced to reduce it in order to avoid missing gold. For me it was just a routine task so I am curious to try Civ V way of managing it.

I honestly think CIV5's way its better . If you have excess gold instead of moving a slider you will build science buildings or research agreements. Thats a far better system than being able to just tweak a slider.
 
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