Valkrionn
The Hamster King
Alright, we have a few Fort Commander UU's now. I'd like, if possible, to add one for most civilizations... Feel free to make suggestions. 
Currently, we have:
I could add the Dwarven Commander to the Luchuirp, but I'd rather they have a golem-based commander.
I'm also thinking a Centaur Commander would be nice for the Kuriotates... Would have to make the Pioneer a Centaur, but that's fine. Or better yet, a Musteval, now that Sezereth is working on them.
Commanders needed:
Proposed Commanders: Keep in mind, these are NOT final, and are subject to change.
Contributors-
Listing you all here rather than by your ideas... The commander list has grown a bit faster than I expected.

Currently, we have:
- Dwarven Commander - Khazad. Higher Strength than normal, and an extra tier of culture available. Meant to show the superiority of Khazad forts.
- Jotnar Commander - Jotnar. Archer, rather than siege... More promotions available. At level 5, it can convert the Fort into an actual Staedding, making a city. The Commander becomes a Huscarl.
- D'teshi Commander - Legion of D'tesh. Does not gain xp naturally, either passively or via combat. Instead, units can be sacrificed to grant him xp equal to their level. Rather than ranged attack, he has a death damage AoE, capable of killing.
- Pioneer - Kuriotates. Not REALLY a Fort Commander UU, but is able to sacrifice itself to generate a fort and Fort Commander with Expanded Influence (first tier of culture). Kuriotate Commanders are also able to attain the second culture level, like Khazad.
I could add the Dwarven Commander to the Luchuirp, but I'd rather they have a golem-based commander.
I'm also thinking a Centaur Commander would be nice for the Kuriotates... Would have to make the Pioneer a Centaur, but that's fine. Or better yet, a Musteval, now that Sezereth is working on them.

Commanders needed:
- Chislev
- Cualli
- Kuriotates
- Lanun
- Mercurians
- Scion - See here
- Sheaim
Proposed Commanders: Keep in mind, these are NOT final, and are subject to change.
- Amurite - Tower Mage. Details here, credit MrUnderhill.
- Archos - Spider. Should definitely have some mechanic to represent the spider-webs that surround the fort. Possibly a slow spell, or a PyPerTurn that automatically affects nearby, non-archos units (without cauing war). The Commander itself should be a spider. Spiders are the Fort Commanders of the animal kingdom.
- Austrin - Falconer. Can summon a Falcon capable of scouting. For more info, gohere.
- Balseraphs - Gypsy Camp. Gypsy Camp. Drain culture from nearby rival cities, upgradable to drain gold, food, production; add culture to friendly cities et cetera. Able to turn into an alternate form that can move, but doesn't project influence. The alternate form can claim forts becoming a normal commander, thereby allowing you to transfer your experienced commanders to where they are needed. Lower strength than normal commanders, possibly higher upkeep.
In order to turn the city damaging stuff off when mobile, one would need to use bAutoAquire and bMustMaintain with a prerequisite of the immobile form and a bought "seed" promotion. - Bannor - Uninspired, but some kind of commander. I'd make it able to lead 2 units and grant a training promotion to their charges. That way you can send raw recruits to remote outposts for some training and basic guard duty.
- Calabim - I would see a Calabim fort as filled with traps and it would probably have a good amount of magic guarding it as well. The commander would probably have first strikes to represent the traps and fear because of the "rumors" of what the Calabim to do prisoners.
- Clan of Embers - Goblin Fort. Will look like a barb Goblin Fort, and the Clan will be able to use the various 'Hire Goblinoid' spells here. Commander will be Scorpion Archer.
- Doviello - A Doviello fort commander would not have his job for a very long time. The commander would constantly have to fight to keep his position at the fort. I think that Doviello units should be able to challenge a commander for his position and be able to become the commander keeping both their promotions and the commander's level and experience.
- Dural - Battle Architect. Has various spells reflecting their statues. For more, go here.
- Elohim - Able to claim unique features as well, provided they are unclaimed. Actually that's probably too powerful, but automatically give them nine tiles if placed next to a unique feature.
- Grigori - Living units in the tile can cast Sidequest, which grants a promotion Questing for 5 to ten turns. Questing grants 2 experience each turn and an effect like Lost.
- Hippus - Commander can cast Hire Mercenary at Currency.
- Illians - Terraforms like a lesser version of the Temple of The Hand.
- Infernals - Not needed. With no extra effort will spread Hell Terrain by the simple virtue of being infernal lands.
- Kahdi - Elemental of some kind. Idea from here.
- Ljosalfar - Creates Forest on the tile. Commander is Treant/Satyr/Fawn/Guardian Vine. Forts use art from the Kohan Elven Pack.
- Luchuirp - Sculptor. Can 'build' various golems. Full details here.
- Malakim - The Malakim fort would probably be the citadel of light and the commander would be able to cast some fire/sun magics.
- Mazatl - Converts adjacent tiles to Jungle, damages units that come in range. Blowpipe UU. Idea from here.
- Mechanos - Mobile Fort. Upgrade to the normal Commander, becomes the 'fort' itself. The improvement is destroyed, and the units stats are buffed... Will only be able to move on Railroads. Need to add the DLL work to accomplish this first.
- Sidar - Fort Commander has access to a variant of the Severed Soul spell. Grants the Soul a promotion based on the type of fort he is on. Soul can summon the Commander, destroying the original fort, and creating a new one of the same level. Upgrade time would be reset, but that's a good balance factor.
- Svartalfar - An illusory defender of some kind.
Contributors-
Listing you all here rather than by your ideas... The commander list has grown a bit faster than I expected.

- MrUnderhill - Amurites
- Vermicious - Ljosalfar, Sidar, Clan of Embers
- Odalrick - Archos, Balseraph, Bannor, Elohim, Grigori, Hippus, Illians, Svartalfar.
- Cyther - Calabim, Doviello, Malakim
- Swinkscalibur - Austrin, Luchuirp
- Korias - Dural
- The_Glorious - Kahdi
- Darksaber1 - Mazatl