King Younk
Warlord
While going through the Civopedia, I noticed that forts "act as cities for combat purposes". Does this mean that an archer with a +95% city defense will transfer this to the fort as well?
I guess I did the test wrong, since for me CR didn't improve odds. Which surprised me because I previously thought it did. oppssI'll give it a quick WB test...it does apply. Both City Garrison and City Raider applies to forts.
The advantage of forts is that bombardment is useless against them. A fort on a forested hill will have as good a defensive bonus as a flatland city with Legendary culture/a Castle, but it will keep said defensive bonus no matter how many siege weapons, ships and/or Rifling technologies show up. Forts can be destroyed by spies, but I've never seen an AI use a spy to destroy a fort before. Even the few times I've played an Always War Hub map to a ~1991 AD or later victory, not a single spy showed up to destroy the key fort that had been defending my entire empire from the entire rest of the world for literally thousands of years. And castles/walls can be destroyed/bypassed by spies also, though again, I've never seen an AI use a spy to directly destroy a wall/castle or incite a revolt to get rid of a city's defences. Oh, forts can also be destroyed by nukes, I guess, but if you're facing nukes than losing a fort is probably the least of your worries.
Forts do need to be within your cultural borders to connect a resource to your city. Also, if they're coastal and have a road placed on them they'll act like coastal cities insofar that they'll connect (to) your trade network. If you're really unlucky with Mountain spawns this could be the only way to hook up a particular resource.
They do, though that means that Woodsman III promotions (+2 First Strikes, +50% Forest/Jungle Attack) do likewise, so be careful of that if you're next to a...less than peaceful neighbour with Jaguars.
I missed the point that the forest would remain - I thought it would be removed like during building any other improvement
I think it depends on which expansions you have.