Tekamthi
Emperor
- Joined
- Aug 12, 2016
- Messages
- 1,809
This idea was floated as an option for some counter-play for citadels, and to mitigate the lebensraum tunneling exploit. See this thread, or this one, or this one.
There is a lebensraum fix in the works, but the effect here may not be bad gameplay even once thats implemented, as a form of counterplay to citadel. I had thought of building this into the hex conquer mod, as its concerned with similar things -- but there's already enough going on in that one. On its own, just a snippet, but here's the "mod":
Basic testing completed, seems to work as expected in a single test scenario. Please report any issues encountered. Also, does it need to block any other kind of plot acquisition? I can't remember all the ua's right now....
There is a lebensraum fix in the works, but the effect here may not be bad gameplay even once thats implemented, as a form of counterplay to citadel. I had thought of building this into the hex conquer mod, as its concerned with similar things -- but there's already enough going on in that one. On its own, just a snippet, but here's the "mod":
- Citadel cannot be built within 2 plots of an unpillaged fort
- Plots with unpillaged citadel/fort cannot be purchased (ie by america or any other mechanism that allows purchase of owned tiles)
- pillaging disables these effects until repaired to unpillaged state
Basic testing completed, seems to work as expected in a single test scenario. Please report any issues encountered. Also, does it need to block any other kind of plot acquisition? I can't remember all the ua's right now....