Forts (or "Why the automation loves 'em")

Actually, I don't think you do get the resource. I went to build an attack submarine and it was greyed out saying it requires uranium. I think that's odd, I know I have uranium down in the corner of my map. I go to look at it and there's a nice boxy fort around it, but no mine.

So I'm pretty sure you don't get the resource with just a fort.
 
Forts act like cities in getting resources,

You both need a certain tech AND a (certain improvement OR city OR fort)
to get a resource

so to access
sugar you need Calendar AND (plantation or fort or City)
uranium you need Fission AND (mine or fort or city)
[of course you also need to See the resource]
 
Forts act like cities in getting resources,

You both need a certain tech AND a (certain improvement OR city OR fort)
to get a resource

so to access
sugar you need Calendar AND (plantation or fort or City)
uranium you need Fission AND (mine or fort or city)
[of course you also need to See the resource]
So if you build a fort on a sugar-resource it automatically also functions as a plantation as soon as you get calendar? That can come in quite handy, actually :)
 
Honest, by the time I saw uranium and could build attack subs, I had the mining tech. :lol:

Unless I'm totally mistaken and misremembering myself, I still say that the fort does not automatically grant you the resource.
 
Honest, by the time I saw uranium and could build attack subs, I had the mining tech. :lol:

Unless I'm totally mistaken and misremembering myself, I still say that the fort does not automatically grant you the resource.

Uranium also needs the Fission tech
 
Actually, I don't think you do get the resource. I went to build an attack submarine and it was greyed out saying it requires uranium. I think that's odd, I know I have uranium down in the corner of my map. I go to look at it and there's a nice boxy fort around it, but no mine.

So I'm pretty sure you don't get the resource with just a fort.

do you have road from the fort to a city?
 
Just had a look to see if forts do work as resource-improvements, and they do.

I started a little game, build a worker and researched mathematics, but no animal husbandry.
Then I build a fort+road to a cow. Nothing happens. (within cultural borders, outside fat cross)
Researched animal husbandry and I get the resource (even though the terrain-tooltip still says 'requires pasture').

A pasture was 4 turns to build, a fort 10 turns.

But it could work as an insta-resource-thingy.
Eg. If you have mathematics, idle workers and no calendar yet, one could already build forts where plantations are needed and when you hit calendar you get al the plantation resource instantly :)

Or uranium after physics, build fort and when you hit fission you have instant uranium, although you'd probably already have a mine there or something :p
I don't know if it's worth it, though, but it could be handy, I think?
 
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