Xmonger
Chieftain
- Joined
- Nov 4, 2016
- Messages
- 88
The game is actually agnostic as to the source of "Loyalty". Sure, some of it comes from "happiness" in the sense of luxuries and amenities, but many things produce loyalty from some semblance of military occupation, like the garrison policy or the Royal Navy Dockyard. Loyalty isn't just how satisfied your citizens are - it is also how afraid they might be to rebel.
Hmmm, fair point.
Royal Navy Dockyard
+4 Loyalty when built on a foreign continent.
Crucially, the word "happiness" never appears in game.
Yeah, no doubt to distinguish from the V system. But the developers describe it as happiness verbally at least IIRC.
I think of it as Maslows Hierarchy - if your citizens don't have the basics (housing/food), they won't be loyal. Above that, if they don't have the extras (Amenities) that will affect it too. And they are influenced by 'me-to-ism' from nearby cities.