Have you ever been the first to found Fellowship of Leaves when playing a civ other than the elves in a game where there is an AI elves civ?
I cannot remember doing so and I think it is very difficult.
For example, in my current game I am playing as Gyrrim Gyr (sorry for the misspells) and Thessa managed to found Fellowship of Leaves in the yr. 224 of a marathon game.
I was amazed to say the least as I started with Crafting and had luck in getting Mysticism from a goodie hut. Still after getting Mining it was 148 turns to Way of the Earthmother. Thessa had Fellowship of Leaves when I was just going for Mining.
It seems like an AI elves civ is hardwired to go for Fellowship of Leaves. Rather than any adjustments, the AI just goes for the techs necessary to get Leaves.
And, with founding it that soon, you really have to wonder if the AI didn't get a little help on the way with the techs it got from goodie huts.
This brings me back to my question about goodie huts.
When you are fortunate to get a tech (and they are really hard to get in the higher difficulties), what determines what you will get?
1. Are they based on what you are researching? I have seen this often.
2. Are they geared towards your particular civ? Hippus gets Horseback Riding, Elves get Hunting, etc. This is where I think the AI may be jerking us around a little, but hell I love conspiracy theories too.
3. Are they purely given randomly?
I not seen a goodie hut tech given without the prerequisite tech in-hand. For example, you cannot get Sailing unless you already have Fishing. True?
At any rate, my own strategy is to just forget about trying to found Leaves if there is an AI elf civ in the game. It would be interesting to see what would happen if you put 2 or more elf civs in a game.
I cannot remember doing so and I think it is very difficult.
For example, in my current game I am playing as Gyrrim Gyr (sorry for the misspells) and Thessa managed to found Fellowship of Leaves in the yr. 224 of a marathon game.
I was amazed to say the least as I started with Crafting and had luck in getting Mysticism from a goodie hut. Still after getting Mining it was 148 turns to Way of the Earthmother. Thessa had Fellowship of Leaves when I was just going for Mining.
It seems like an AI elves civ is hardwired to go for Fellowship of Leaves. Rather than any adjustments, the AI just goes for the techs necessary to get Leaves.
And, with founding it that soon, you really have to wonder if the AI didn't get a little help on the way with the techs it got from goodie huts.
This brings me back to my question about goodie huts.
When you are fortunate to get a tech (and they are really hard to get in the higher difficulties), what determines what you will get?
1. Are they based on what you are researching? I have seen this often.
2. Are they geared towards your particular civ? Hippus gets Horseback Riding, Elves get Hunting, etc. This is where I think the AI may be jerking us around a little, but hell I love conspiracy theories too.

3. Are they purely given randomly?
I not seen a goodie hut tech given without the prerequisite tech in-hand. For example, you cannot get Sailing unless you already have Fishing. True?
At any rate, my own strategy is to just forget about trying to found Leaves if there is an AI elf civ in the game. It would be interesting to see what would happen if you put 2 or more elf civs in a game.