I'm still playing my first .40 game (Amurites, Monarch, Epic, Huge Fantasy Realm map with 8 AI civs left).
The Four Horsemen AI really has me bewildered. I realize this is only one game and bring it up to see if anyone else has experienced something similar.
All four of the bad guys showed up inside my boundaries shortly after spawning at AC 40, 50, 60 and 70. I was somewhat prepared for them as I gave my guys Courage (The Stooges, even with 100 XP, cannot be Courageous!) after Blight hit at AC30. I only managed to lose a few units and improvements and I managed to get all four of their nifty weapons. I'm not complaining, but just question the AI in two respects:
First, how do they target who they will attack? It's folly to think that all four horsemen over the period of 100+ turns would RANDOMLY select the same civ. There were 8 other civs that could have been chosen. It doesn't seem random to me.
Is it possible that having the high score, which I had throughout, might add some weight to who the horsemen target? I cannot identify any other possible reasons why I might be targeted by all four over such a period of time - other than me being the only Human player in the game.
Second, in each case the Horseman spawned a good distance away on the huge map. The way those guys move, though, they showed up inside my borders in just a few turns.
My question is why have them spawn far away if they are going to ignore the many easier targets where they spawn? I mean, why not just have them spawn close to their intended target? Or do they somehow acquire their targeting orders after they are spawned?
It just seems to me silly to have them cross the map ignoring killable units, cities for the taking, and improvements just to get to someone else.
So, those are my two questions on Four Horsemen AI:
1. How do they determine their targets? Sorry, I will not under any circumstances accept the answer 'Randomly.'
2. Why don't they spawn in the backyard of their targets instead of far, far away?
Thank you for your answer and for yet another home run with this version of FFH2!!!
The Four Horsemen AI really has me bewildered. I realize this is only one game and bring it up to see if anyone else has experienced something similar.
All four of the bad guys showed up inside my boundaries shortly after spawning at AC 40, 50, 60 and 70. I was somewhat prepared for them as I gave my guys Courage (The Stooges, even with 100 XP, cannot be Courageous!) after Blight hit at AC30. I only managed to lose a few units and improvements and I managed to get all four of their nifty weapons. I'm not complaining, but just question the AI in two respects:
First, how do they target who they will attack? It's folly to think that all four horsemen over the period of 100+ turns would RANDOMLY select the same civ. There were 8 other civs that could have been chosen. It doesn't seem random to me.
Is it possible that having the high score, which I had throughout, might add some weight to who the horsemen target? I cannot identify any other possible reasons why I might be targeted by all four over such a period of time - other than me being the only Human player in the game.

Second, in each case the Horseman spawned a good distance away on the huge map. The way those guys move, though, they showed up inside my borders in just a few turns.
My question is why have them spawn far away if they are going to ignore the many easier targets where they spawn? I mean, why not just have them spawn close to their intended target? Or do they somehow acquire their targeting orders after they are spawned?
It just seems to me silly to have them cross the map ignoring killable units, cities for the taking, and improvements just to get to someone else.
So, those are my two questions on Four Horsemen AI:
1. How do they determine their targets? Sorry, I will not under any circumstances accept the answer 'Randomly.'

2. Why don't they spawn in the backyard of their targets instead of far, far away?
Thank you for your answer and for yet another home run with this version of FFH2!!!
