hey, what do you think about the following? numbers on this list match to numbers on picture
1) what are uses for myth effects in late eras? I was thinking that maybe replacing all myth effects with something one unified could improve performance and memory usage?
2) shouldn't buildings that are disabled/replaced be completely excluded from appearing in city list, like obsolete ones? or it does not matter for memory usage?
3) maybe instead of education effects like on this list, these could exist between 5000 and 7500 with summed up effects, instead of between 5000 and 2000000? or maybe higher bases replacing lower ones? so that, level 7 (enlightened) could give +28 science, +35% production commerce and science, and all other numbers summed up in similar way (for example, 1+2+3+4+5+6+7% trade route yield would be 28%), and exist as one entry instead of multiple? same with education knowledge bases, tourism levels, etc.?
4) maybe these stackable promotions could sum up to one effect of -30/turn city and -15/turn plot instead of 10 separate lines?
1) what are uses for myth effects in late eras? I was thinking that maybe replacing all myth effects with something one unified could improve performance and memory usage?
2) shouldn't buildings that are disabled/replaced be completely excluded from appearing in city list, like obsolete ones? or it does not matter for memory usage?
3) maybe instead of education effects like on this list, these could exist between 5000 and 7500 with summed up effects, instead of between 5000 and 2000000? or maybe higher bases replacing lower ones? so that, level 7 (enlightened) could give +28 science, +35% production commerce and science, and all other numbers summed up in similar way (for example, 1+2+3+4+5+6+7% trade route yield would be 28%), and exist as one entry instead of multiple? same with education knowledge bases, tourism levels, etc.?
4) maybe these stackable promotions could sum up to one effect of -30/turn city and -15/turn plot instead of 10 separate lines?