Erebras
Prince
Not considering great people, according to the civilopedia there are (by my count) a little over a dozen unique types of units: archery, melee, naval ranged, naval melee, recon, mounted, siege weapon, gunpowder, carriers, bomber, armored, submarines, fighter, and helicopter.
My question to modders and people-of-knowledge: does assigning type merely give a classification for global effects, such as "all melee and mounted units receive this promotion" or is there a hardcoded aspect I am unaware of, such as assigning an AI script, animation style, or automatically assigning promotions, such as "ignore terrain costs" for recon units or "must set up before attacking" for siege weapons?
What I am getting at is, can I, say, create a sci-fi mod and rename/reassign all gunpowder weapons to Laserblaster weapons and give them abilities like a helicopter or fighter unit, or will this create some sort of conflict or confusion for the computer processing since it will assume all Laserblaster weapons are land units?
Furthermore, is it possible or preferable to just create a new, additional class of weapons, since the divisions or distinctions depend on its promotions and abilities? Could I create a "Giant Reptile" class for a lost world scenario, and a "Giant Mammal" class as well?
My question to modders and people-of-knowledge: does assigning type merely give a classification for global effects, such as "all melee and mounted units receive this promotion" or is there a hardcoded aspect I am unaware of, such as assigning an AI script, animation style, or automatically assigning promotions, such as "ignore terrain costs" for recon units or "must set up before attacking" for siege weapons?
What I am getting at is, can I, say, create a sci-fi mod and rename/reassign all gunpowder weapons to Laserblaster weapons and give them abilities like a helicopter or fighter unit, or will this create some sort of conflict or confusion for the computer processing since it will assume all Laserblaster weapons are land units?
Furthermore, is it possible or preferable to just create a new, additional class of weapons, since the divisions or distinctions depend on its promotions and abilities? Could I create a "Giant Reptile" class for a lost world scenario, and a "Giant Mammal" class as well?