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Fox-02 -- Praying to the RNG God

Discussion in 'Civ4 - Succession Games' started by GreyFox, Mar 27, 2006.

  1. GreyFox

    GreyFox Make it so ...

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    Yep, but liz has only 1 more city ... me think. There is another barb city. So, you have no choice but to turn on nappy. His Random Holiness commands it.
     
  2. ChrTh

    ChrTh Happy Yule!

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    I've read, uh, most of it :mischief: ... just haven't read it carefully :D
     
  3. ChrTh

    ChrTh Happy Yule!

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    I can't build a settler? :confused:
     
  4. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

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    Build a settler, found a city, give it to Horse-face, and kill her twice! Everyone happy with that?
     
  5. bobrath

    bobrath Emperor

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    Or you could just found a city and have that count towards the 3...
     
  6. ChrTh

    ChrTh Happy Yule!

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    Yeah, that's what I thought ... am I reading the RNG God's Commandment wrong?
     
  7. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

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    You aren't. Founding is just as acceptable. Though we're on the brink of crushing the little corporal. Ever seen Cossack vs. Cavalry? It ain't pretty.

    Edit:

    It will probably be better to deal with nappy sooner rather than later in case we roll an objective that we can't meet in 30 turns. I'm fairly confident we can (Shhhh!) end the game in 30 should the need arise.
     
  8. ChrTh

    ChrTh Happy Yule!

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    :eek:

    Although I am but a recent acolyte to the RNG God, I would imagine that we would need to fulfill his last request on the same turn we win ... (granted, we'll still need to Hit Enter, but I'm sure we can leave that for GreyFox :D )
     
  9. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

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    That's Fox's call, though I fully intend--should it ever work out--to hand Fox a 'Just Hit Enter' save.
     
  10. ruff_hi

    ruff_hi Live 4ever! Or die trying

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    That must be a record … comment about not doing anything wrong IMMEDIATELY followed by doing something wrong!

    As I understand it, you only have 3 votes and they were all by Paul.
     
  11. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

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    :lol:

    To be fair, I started that rumor about Paul. He claims to have voted only once. We have five votes so probably at least one of those is legitimate.
     
  12. ChrTh

    ChrTh Happy Yule!

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    The young acolyte knelt praying in the Temple of the RNG God. He was new to the order, and was prepared for many years of toil, both mental and physical, before he would be ready to take his place among the chosen.

    It took all of 25 minutes.

    The priests rushed in, crying, 'ChrTh! ChrTh! We have need of you!'

    The acolyte blinked. 'Yes?'

    'You have been chosen by the one true God to serve as our new leader!'

    All color drained from his face. 'But I am but a simple acolyte, I have been in these robes less than a half ...' his voice faltered at the glares he was receiving.

    'The RNG God has chosen you. We do not ask questions of Him. Apparently a spiritual ancestor of yours from an even more chaotic world has come to His attention. He feels that you may be destined for good in this realm.

    ChrTh nodded. 'What am I to do?'

    'He has chosen a simple task for you to start with, the blessing of 3 new cities for our realm. If you are able to meet this requirement, He may have a new task for you.'

    'I understand, and shall do as I am asked.'

    Turn 0 -- 1920 AD
    The RNG God' will is:
    1x6: Capture or Found 3 more Cities: Started 1920AD, Yet to Complete, 3 more cities, 30 turns Remaining.

    ChrTh looks around at the world he is now set in charge of. He knows he must take 3 cities, and he looks for a sign as to how much favor the RNG God will give him:

    Attack on Richmond:
    Infantry loses to Musket, Infantry defeats Musket. This is not a clear sign in either direction, so ChrTh resolves to play things straight.

    Showing the patience and careful planning previously exhibited in VQ04, ChrTh declares war on Napoleon, killing a Cavalry and stealing a Worker in the initial advance.

    Whoops, this was close:

    Must've been pushed there by the closing of borders. Let me make sure there aren't any other (after easily disposing of the Musket and Cavalry--wow, you're right, Cossacks *are* fun!)

    IBT:

    Cossack defeats Rifle before losing to Catapult

    Turn 1 -- 1921 AD

    Coventry: Lighthouse > Harbor
    York: Cannon > Worker

    Chartres has but a Rifle and a Pike. Time for some amphibious forces. Cannon is suicided. Infantry defeats Rifle. Infantry defeats Pike. 1 Down.

    Napoleon has sent a stack into our territory. Cossack defeats Catapult. Not going to be able to reach the stack until next turn.


    At Tours: Cossack loses to Rifle. Cossack defeats Longbow. Cossack defeats Rifle. Cossack defeats Catapult. 2 Down.

    IBT:

    Fierce counter-attack at Tours ... er, 1 Down. :sad:

    Turn 2 -- 1922 AD

    St. Pete's: Cannon > Cossack
    Rostov: Cannon > Cossack
    Antium: Cannon > Transport
    Bombay: Infantry > Cossack
    Madrid: University > Infantry
    Barcelona: Infantry > Cossack
    Mauryan: Forge > Barracks

    Battle for Richmond: Infantry defeats Musket. Richmond is auto-razed:


    Buh-bye!

    Back to Tours:
    Cannon bombards. Cannon defeats Rifle. Infantry defeats Cavalry x3. Cossack defeats Cavalry x2. Only one very wounded Cavalry left.

    I go after the invading force:
    Cossack loses to Rifle. Cossack defeats Cavalry x4. Cossack defeats Crossbow. Cossack defeats Rifle. Infantry defeats Rifle. Infantry defeats Catapult.

    Assault on Damascus:
    Cannon suicides. Infantry defeats Rifle. Infantry defeats Longbow. Infantry defeats Crossbow. 2 down (for now).

    The liberation of Damascus allows me more freedom in movement. Cossack defeats a Cavalry. Infantry defeats Rifle.

    War weariness is in effect. Raise culture to 20%.

    IBT:
    We lose a wounded Cossack to a Cavalry. We kill two cavalry assaulting our Tours-invading Cossacks.

    Turn 3 -- 1923 AD

    Bangalore: Cannon > Cossack
    Delhi: Ironworks > Factory
    Seville: Destroyer > Barracks
    Warwick: Infantry > Barracks

    Time for more Tours:
    Cannon kills Cavalry. Cannon loses to wounded Cavalry (RNG God not in favor for this attack :sad: ). Infantry defeats Cavalry. Cossack defeats Catapult. Tours is ours! We have 3 cities!

    :dance:

    I will complete the turn before rolling again ...

    Outside Madrid, a little mini-stack needs attention:
    Infantry defeats Cavalry. Infantry defeats Cavalry. Infantry defeats Catapult. Infantry defeats Cavalry.

    Assault on Phoenician:
    Infantry defeats Longbow. Cossack defeats Longbow. Auto-razed.

    Destroyer wreaks havoc around Marseilles.

    Let's see how much damage Nappy's forces have taken so far:


    Ok, I need to roll a new task:


    1 x 3 : Learn Wonder-Enabling Tech :hmm:

    To Be Continued!
     
  13. ChrTh

    ChrTh Happy Yule!

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    Turn 3 -- 1923 AD

    The RNG God's will is:
    1 x 3 : Learn Wonder-Enabling Tech: Started 1923 AD, Yet to Complete, 1 Tech, 30 turns.

    Let's see what this means: Artillery is due in 2 turns (1925 AD). Communism can be learned afterwards, thus fulfilling the RNG God's will.

    IBT:
    Nada

    Turn 4 -- 1924 AD
    York: Worker > Barracks


    Critical mistake by Nappy. He should've headed towards Tours or Damascus, not straight down the gut towards Barcelona.

    Cossack defeats Grenadier. Cossack defeats Cavalry. Infantry defeats Cavalry. Infantry loses to Cavalry (doh!). Infantry loses to Cavalry (double-doh!). Still some troops there, but not much.

    IBT:

    Note to self: Don't land 4 undefended cannons behind enemy lines EVER AGAIN :gripe:

    Turn 5 -- 1925 AD

    Artillery comes in, begin Communism. Due in 5.

    St. Pete's: Cossack > Cossack
    Novgorod: Factory > Coal Plant
    London: Confucian Temple > Factory
    Dover: Theatre > Transport

    Resume attack on the stack: Cannon suicides. Infantry defeats Cavalry. Cossack defeats Cavalry. Infantry defeats Cavalry. A couple severely wounded troops left.

    March inland continues.

    IBT:

    Our stack outside Medina gets assaulted, but loses no one. We do lose an Infantry in Damascus though.

    Turn 6 -- 1926 AD

    Moscow: Bank > Factory
    Rostov: Cossack > Cossack
    Yaroslav'l: Destroyer > Drydock
    Antium: Transport > Cossack
    Newcastle: Courthouse > Harbor
    Chartres starts theatre.

    Nappy has piled his forces into Medina. Might take a few turns to crack this nut. I bombard to 0. I suicide 1 cannon. Infantry defeats Cavalry. Infantry defeats Rifle. Infantry defeats Cavalry. Grenadier defeats Cavalry. Cannon defeats Cavalry in neighboring tile.

    IBT:

    We lose our Grenadier to a Cavalry; we kill a Cavalry with Infantry.

    Turn 7 -- 1927 AD

    Bangalore: Cossack > Cossack
    Delhi: Factory > Coal Plant
    Bombay: Cossack > Cossack
    Barcelona: Cossack > Artillery
    Seville: Barracks > Artillery
    Mauryan: Barracks > Cossack
    York: Barracks > Artillery

    More fun at Medina! Cannon suicides. Cannon suicides. Cannon defeats Cavalry. Infantry defeats Cavalry. Cannon defeats Cavalry. Cannon defeats Pike. Infantry defeats Rifle. Medina is down to 2 wounded catapults and a severely wounded Cavalry. I can probably take the city, but I don't know if I'll be able to get troops in to defend it. We'll see. Infantry defeats Catapult. Cannon defeats Catapult. Infantry defeats Cavalry, Medina is ours! And it looks like we'll be able to get a couple more troops in it (phew!).

    Outside Najran: I kill a Crossbow and pillage the Iron he's standing on.

    Start prepping troops for Mecca; land a small team outside its borders and start bombarding with the destroyer.

    Heh heh heh (it has settler and 2 rifles on it) :lol:


    IBT:
    The Iron-pillaging Cossack is killed, and Medina holds out against 1 Cavalry (who dies).

    Turn 8 -- 1928 AD

    Madras: Factory > Coal Plant
    Calcutta: Artillery > Factory
    Madrid: Infantry > Artillery
    Warwick: Barracks > Infantry
    Coventry: Harbor > Work Boat
    Nottingham: Courthouse > Barracks
    Liverpool: Taoist Temple > Work Boat

    I avenge the Iron-pillaging Cossack

    :coffee:

    IBT:
    Our stack outside Najran gets hit by a couple cats (which are destroyed)

    Turn 9 -- 1929 AD

    St. Pete's: Cossack > Cossack
    Novogorod: Coal Plant > Artillery
    Rostov: Cossack > Artillery
    Delhi: Coal Plant > Airport (can build most troops in 1 turn now)
    Antium: Cossack > Artillery
    Hun: Observatory > Barracks
    Norwich: Forge > Barracks
    Chartres: Theatre > Barracks
    Tours starts Theatre

    Assault on Mecca:
    Artillery withdraws after dealing serious damage. Whoops, forgot to Bombard w/ Destroyers :blush: ... down to 6%. Infantry defeats Rifle. Cossacks defeats Rifle. Cossacks attack Pike ... the Pikes run away! :eek:


    :lol: ... where was I? Oh yeah, the Cossacks won. Infantry defeats Rifle. Infantry defeats Catapult. We have Mecca!

    Another Barb City appears in the South.

    IBT:

    A couple counter-attacks result in fewer troops for Nappy.

    Turn 10 -- 1930 AD

    Rome: Observatory > Forge
    Birmingham: Artillery > Barracks
    Coventry: Workboat > Barracks
    Liverpool: Workboat > Lighthouse
    Damascus starts Barracks

    Communism comes in, start on Electricity for now (depends on what the RNG God commands!).

    Ok, sorry about this, but I rolled doubles and in Backgammon that's an automatic re-roll, so I don't have a screen shot. We got 3 x 3:
    Capture an enemy capitol or size 10 city ... should be easy enough since all of Nappy's cities are size 10 or greater.

    I load up a transport to head north towards Marseilles (it's outside Mecca)

    Ok, there's a couple of partially-loaded transports that I haven't moved.

    Here's the northern theater of operations:


    Here's Nappy's current power setting:


    Here's the save:
    http://www.civfanatics.net/uploads11/Fox-02_AD-1930.Civ4SavedGame
     
  14. Dantski

    Dantski Warlord

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    I have it

    Shall play/report tomorrow unless someone else wants to jump in quick
     
  15. GreyFox

    GreyFox Make it so ...

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    *whisper* but we do have more than 5 players ... :mischief:

    :eek: Not The Mighty IPG I hope!!!! Else, you will be crucified and sacrificed to the RNGod ...

    Guys, we get a glimpse to the true meaning of "ChrTh" in the lbackgammon screenshot ... :mischief: ;)

    --
    List of RNGod's 18 Commandments and 6 Punishments

    RNGod's Assignments Thus Far
    - Seek the RNG God: Started 4000BC, Completed 3240BC, 19 turns.
    - 3x1: Learn Wonder-Enabling Tech: Started 3240BC, Completed 2280BC, 24 turns.
    - 4x6: Learn New-Unit Tech: Started 2280BC, Completed 1800BC, 11 turns.
    - 1x5: Get Something for Free: Started 1800BC, Failed (Punishment: 2: Whip all cities).
    - 5x4: Capture City w New Resources: Started 600BC, Completed 25BC, 25 turns.
    - 2x3: Capture or Found 3 more Cities: Started 0AD (or is it 0BC?), Completed 580AD, 24 Turns.
    - 4x4: Capture 3 Cities from 3 Civs: Started 580AD, Failed (Punishment: 5: Declare war on most powerful Civ).
    - 6x1: Capture or Found 3 more Cities: Started 1100AD, Completed 1280AD, 19 turns.
    - 5x5: Capture City with World Wonder or Shrine: Started 1280AD, Completed 1370AD, 8 turns.
    - 4x1: Kill N*5=30 Enemies: Started 1370AD, Completed 1585AD, 30 turns.
    - 3x6: Add 10 XP to a Unit (named: Lucky-17): Started 1590AD, Completed 1740AD, 30 turns.
    - 4x6: Learn New-Unit Tech: Started 1740AD, Completed 1745AD, 1 turn.
    - 3x4: Spread any religion to 3 cities: Started 1745AD, Completed 1795AD, 10 turns.
    - 5x1: Get Something for Free: Started 1795AD, Completed 1824AD, 13 turns.
    - 4x3: Spread any religion to 3 cities: Started 1824AD, Completed 1846AD, 11 turns.
    - 6x1: Capture or Found 3 more Cities: Started 1846AD, Completed 1856AD, 5 turns.
    - 4x3: Spread any religion to 3 cities: Started 1856AD, Completed 1874AD, 9 turns.
    - 2x3: Capture or Found 3 more Cities: Started 1874AD, Completed 1878AD, 2 turns.
    - 1x6: Capture or Found 3 more Cities: Started 1878AD, Completed 1888AD, 5 turns.
    - 2x4: Learn Tech in Next Age: Started 1888AD, Complete 1920AD, Learnt Flight, 17 turns.
    - 5x1: Get Something for Free: Started 1920AD, Completed 1920AD, 0 turn.
    - 1x6: Capture or Found 3 more Cities: Started 1920AD, Completed 1923AD, 3 turns.
    - 1x3: Learn Wonder-Enabling Tech: Started 1923AD, Completed 1930AD, 7 turns.
    - 3x3: Capture enemy capitol or size 10 city: Started 1930AD, Yet to Complete, 30 turns Remaining.

    --

    I see interest in this game is reviving ... ;) so a roster is back in place to ensure everyone has a chance at play ...

    Sort-of-a-Roster
    -- GreyFox
    -- ChrTh == Just Played
    -- Dantski == Got IT
    -- (rex | paul | n0xie) == On-Deck

    --
     
  16. ChrTh

    ChrTh Happy Yule!

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    Um...uhh...look over there, it's a distraction!

    If I ever got my lazy butt back on the bike ... maybe :mischief: (I :love: Chloe, though)
     
  17. ChrTh

    ChrTh Happy Yule!

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    Son of a ... :gripe:

    There's a whole group of troops hanging out north (or is it south of France) ... stupid Tilted Axis map, I could've used those! :gripe:
     
  18. GreyFox

    GreyFox Make it so ...

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    Serve you right for not reading the thread with all your attention as if you were reading the bible!
     
  19. Double Stack

    Double Stack Prince

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    I been reading this thread for a while and I am one of the few who voted a five star!
     
  20. GreyFox

    GreyFox Make it so ...

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    :D Thanks, Double Stack ...now our reputation is awashed ... clean beyond doubt. :D
     

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