Turn 3 -- 1923 AD
The RNG God's will is:
1 x 3 : Learn Wonder-Enabling Tech: Started 1923 AD, Yet to Complete, 1 Tech, 30 turns.
Let's see what this means: Artillery is due in 2 turns (1925 AD). Communism can be learned afterwards, thus fulfilling the RNG God's will.
IBT:
Nada
Turn 4 -- 1924 AD
York: Worker > Barracks
Critical mistake by Nappy. He should've headed towards Tours or Damascus, not straight down the gut towards Barcelona.
Cossack defeats Grenadier. Cossack defeats Cavalry. Infantry defeats Cavalry. Infantry loses to Cavalry (doh!). Infantry loses to Cavalry (double-doh!). Still some troops there, but not much.
IBT:
Note to self: Don't land 4 undefended cannons behind enemy lines EVER AGAIN
Turn 5 -- 1925 AD
Artillery comes in, begin Communism. Due in 5.
St. Pete's: Cossack > Cossack
Novgorod: Factory > Coal Plant
London: Confucian Temple > Factory
Dover: Theatre > Transport
Resume attack on the stack: Cannon suicides. Infantry defeats Cavalry. Cossack defeats Cavalry. Infantry defeats Cavalry. A couple severely wounded troops left.
March inland continues.
IBT:
Our stack outside Medina gets assaulted, but loses no one. We do lose an Infantry in Damascus though.
Turn 6 -- 1926 AD
Moscow: Bank > Factory
Rostov: Cossack > Cossack
Yaroslav'l: Destroyer > Drydock
Antium: Transport > Cossack
Newcastle: Courthouse > Harbor
Chartres starts theatre.
Nappy has piled his forces into Medina. Might take a few turns to crack this nut. I bombard to 0. I suicide 1 cannon. Infantry defeats Cavalry. Infantry defeats Rifle. Infantry defeats Cavalry. Grenadier defeats Cavalry. Cannon defeats Cavalry in neighboring tile.
IBT:
We lose our Grenadier to a Cavalry; we kill a Cavalry with Infantry.
Turn 7 -- 1927 AD
Bangalore: Cossack > Cossack
Delhi: Factory > Coal Plant
Bombay: Cossack > Cossack
Barcelona: Cossack > Artillery
Seville: Barracks > Artillery
Mauryan: Barracks > Cossack
York: Barracks > Artillery
More fun at Medina! Cannon suicides. Cannon suicides. Cannon defeats Cavalry. Infantry defeats Cavalry. Cannon defeats Cavalry. Cannon defeats Pike. Infantry defeats Rifle. Medina is down to 2 wounded catapults and a severely wounded Cavalry. I can probably take the city, but I don't know if I'll be able to get troops in to defend it. We'll see. Infantry defeats Catapult. Cannon defeats Catapult. Infantry defeats Cavalry, Medina is ours! And it looks like we'll be able to get a couple more troops in it (phew!).
Outside Najran: I kill a Crossbow and pillage the Iron he's standing on.
Start prepping troops for Mecca; land a small team outside its borders and start bombarding with the destroyer.
Heh heh heh (it has settler and 2 rifles on it)
IBT:
The Iron-pillaging Cossack is killed, and Medina holds out against 1 Cavalry (who dies).
Turn 8 -- 1928 AD
Madras: Factory > Coal Plant
Calcutta: Artillery > Factory
Madrid: Infantry > Artillery
Warwick: Barracks > Infantry
Coventry: Harbor > Work Boat
Nottingham: Courthouse > Barracks
Liverpool: Taoist Temple > Work Boat
I avenge the Iron-pillaging Cossack
IBT:
Our stack outside Najran gets hit by a couple cats (which are destroyed)
Turn 9 -- 1929 AD
St. Pete's: Cossack > Cossack
Novogorod: Coal Plant > Artillery
Rostov: Cossack > Artillery
Delhi: Coal Plant > Airport (can build most troops in 1 turn now)
Antium: Cossack > Artillery
Hun: Observatory > Barracks
Norwich: Forge > Barracks
Chartres: Theatre > Barracks
Tours starts Theatre
Assault on Mecca:
Artillery withdraws after dealing serious damage. Whoops, forgot to Bombard w/ Destroyers
... down to 6%. Infantry defeats Rifle. Cossacks defeats Rifle. Cossacks attack Pike ... the Pikes run away!
... where was I? Oh yeah, the Cossacks won. Infantry defeats Rifle. Infantry defeats Catapult. We have Mecca!
Another Barb City appears in the South.
IBT:
A couple counter-attacks result in fewer troops for Nappy.
Turn 10 -- 1930 AD
Rome: Observatory > Forge
Birmingham: Artillery > Barracks
Coventry: Workboat > Barracks
Liverpool: Workboat > Lighthouse
Damascus starts Barracks
Communism comes in, start on Electricity for now (depends on what the RNG God commands!).
Ok, sorry about this, but I rolled doubles and in Backgammon that's an automatic re-roll, so I don't have a screen shot. We got 3 x 3:
Capture an enemy capitol or size 10 city ... should be easy enough since all of Nappy's cities are size 10 or greater.
I load up a transport to head north towards Marseilles (it's outside Mecca)
Ok, there's a couple of partially-loaded transports that I haven't moved.
Here's the northern theater of operations:
Here's Nappy's current power setting:
Here's the save:
http://www.civfanatics.net/uploads11/Fox-02_AD-1930.Civ4SavedGame