In the begining ...
Well, you guys know what spock says about amino acids and all that. I am not going to repeat that ...
Anyway, Berlin founded:
And our lone scout set out out to explore new world, to seek out new life and new civilization, to boldly go where no one has gone before ... okay, perhaps not exactly "no one", but at least no German has gone before.
Hmm .. Huts everywhere ... where should I go first? Confused, Confused!!!
And our scouit was handsomely rewarded with loads of money ... yeah, big deal. I want tech!
And so tech there be.
And we completed argiculture just before the lucky hut-pop ...
Set us off for Bronze Working ... (sorry blid, no animal husbandry).
Worker completed, and time for a military build.
Our boldly-go-where-no-German-has-gone-before scout had been a bit too bold it seems ...
Bear! Run, forest, run!
I set him on the hill away from the furry big fellow.
Speaking of bears, if you've paid attention to the screenie, you will notice some roads up north. That belongs to the bear-lreasembling Kublai Khan.
Our scout may not have explore new worlds, but it sure did seek out new life (lion, wolves, panthers, bears) and new civilization (Mongolian)!
Here is the known world our trekkie scout has mapped out ...
Too liitle has been reveals for there to be a dot-map discussion, so we will do it after the second turnset comes in.
Worker is completing the farm on the corn, and BW would be in next turn.
A very simple and dry autolog, if you want to read ...
Roster
-- GreyFox == Played
-- Blid == UP
-- Kikinit
-- namliaM
-- Bede
-- rex_tyranus
-- Alternate: badgerpendous (away on vacations until 17 Apr).
Blid, Kikinit, namliaM take 20 turns each, Bede and rex take 15 turns each. 10 turns each thereafter.
The save: