Fox-03 -- Trying to be Special

NoobLurkerQuestion:
Why is that Sign "Science City" black? :confused: If I set signs, they are always the colour of the Civ I play[or black for worldbuilder signs]? (I would prefer black, thats why I ask..)
 
Pushed enter to check for bronze. It is close.

bigpicture.jpg



No need for archery. I started research on the Wheel
1 anarchy turn to switch into slavery.
Worker started choppin' out of fat cross in circles 1 and 2. Lumber went to settler.

Berlin grow in 1 turn. Think of settling SE of copper. Claim wine, Gold, copper and some FPs. Any thoughts
Would probably continue playing tommorow.

For research, would go pottery or AH after the wheel.
 
I was suggesting that the two tiles below the wine in our BFC were desert, which they aren't. I just thought that oasis tiles are normally on the edge of deserts. The map generator may have changed those 2 tiles to ensure that our capital doesn't have desert. All irrelavant to our game anyway so..

I too would have done animal husbandry to get that sheep connected, but I guess we aren't even size 3 yet so we have a few more turns.

Blid, does that mean you've finished your 20? On a 2nd read, I see you changed straight to the wheel and started a settler so you've played 6 and are looking for city selection advice?

On the city site selection, 1SE of the copper was my first instinct as well. Shame about so much desert, but it's going to enough food with 3 floodplains. 1W of the copper would be a nice place, but probably not enough food there.

I think a bit of dot-mappage is in order to see where our other cities will fit into the equation. We are bound to have competition in the north from Mr Khan so we may have to prioritise a city up north to make sure we don't miss out on some juicy spots. There's some marble up there which may be useful if we want to go for any (eligible) wonders.
 
namliaM said:
All hail... :worship:... our greatest foggazer Kikinit... For spotting that Dessert....
:lol:... yeah, he is indeed quite the seer, eh?

@Chieron: I had no idea. I'd always wonder why my signs are all black, whereas in almost every other screenshots I see on this forumn, the signs are all the color of the civ ... must be some doing of the Holy RNGod .. :worship: All hail the RNGod! ... opps, sorry, wrong SG! :D ... I mean, eh, I mean, must be my computer "Trying to be Special" ... now, that sounds better :D

--

1 SE of copper is a good choice. I like to offer another alternative for consideration: 1 SEE (not see as in "look", but Southeast of east, or is east-southe-east? :crazyeye:). Reason is that 1SE will settle us on a floodplains (I believe, unless a river bend don't constitute a floodplains). 1SEE will settle us on a desert (converting it useful tile), claiming the rice (more food), and preserved the presumed floodplains (I wish you'd turned on the "Yields" view, then I would know for sure if it is a floodplains :sad:). I think food is important, because if you notice, most of tiles are plains, which means they cannot substain themselves unless you convert them to farms through Civil Service. And this copper site, I believe, will be our Prod City. However (there is always a However), 1 SEE loses us the wine adn freshwater.

Actually, I am more interested in the marble. seems a prime location for prod City, plus if you guys are interested in the Oracle slingshot it will help. But need to bust the fog.

-
 
Unfortunately my dot map skills suck and I am at work so I am trying to throw this together quickly and we need a bit more info.

Anyhoo. Just to help focus the discussion here's a slap-dash dot-map. I am sure there are more alternatives and would love to hear them and the reasons for them.

Fox03dot-mappage01.jpg


Dot maps really do help to clear up the city selection process for me. I am starting to lean towards Grey's choice (in yellow if I got his message straight - you could have said 2 S of the gold or something :D ). It will lose the river, but gain the rice and that together with the rest of our health resources will mean health is ok for the time being. It gets the gold and copper and makes some use of one of the useless desert tiles. Problem then is what to do with the marble town. Blue and cyan fit together nicely though...
 
That must be ugliest dotmap I have ever seen ... :) :) j/k, I know you are at work so it is "hide-ous" job ... ;)

I am actually more inclined to see what is west of the marble. Green seems better with the hill defense bonus and river health bonus. While cyan grabs us the banana ... but both destroyed a tree ... er, make that a forest of trees.

--
 
What about settling directly on the copper? We would lose the extra production from the copper mine, but we would get 3 more resources and it fits perfectly with the capital. Then maybe cyan as the next city although we need more exploration up N.
 
The yellow dot screams "Build me, build me" Copper, gold, rice and floodplains and a forested grass hill for mining.

The red dot just says "Bleh". Push the whole thing north so the southwest border is north of the western peak. We lose the wines as workable but wines on plains ain't all that spiffy anyway. And all that jungle has great cottage potential.

After that the fog is too dark in the west to make a reasoned conclusion.
 
Seems like there is consensus around yellow.

But is it shouting commerce or science ?
Anyway, we don't have specialized buildings yet, so I guess I am going with a barracks there.
 
It does have a lot of food... and quite a few hammers too... it would be a nice *shhhh* hybrid

No seriously, I think this is commerce/science as well. The gold offcourse is a nice source of that, and with them food boni from the rice and the floodplains we can work some cottages too...
 
Reporting 3200-2400 BC History :

Important facts :
- Hamburg was founded in 2560BC. It is about to expand

- Berlin made a bunch of warriors. It is size 4 and building a worker

- We have met a lot of "guys"
diplo.jpg


With India and France in top cities, we know all our opponents (civs at least). And there is no lady around indeed

- We have discovered the Wheel and AH, Pottery is due in 5 turns

- Kublai is heading south. I suspect that the marble spot is already lost :sad:

kublaiHeadingSouth.jpg



Here is a map of the western coast :

WestCoast.jpg



And southern peninsula :

southCoast.jpg



The big picture :

theWorld.jpg




AutoLog :

Spoiler :


Turn 20 (3200 BC)
Tech learned: Bronze Working

Turn 21 (3160 BC)
Research begun: The Wheel

Turn 22 (3120 BC)
Berlin grows: 2

Turn 23 (3080 BC)
Buddhism founded in a distant land

Turn 24 (3040 BC)
Berlin begins: Settler
Berlin begins: Warrior

Turn 25 (3000 BC)
Berlin's borders expand
Contact made: Chinese Empire
Berlin finishes: Warrior
Contact made: Greek Empire

Turn 26 (2960 BC)
Berlin begins: Warrior

Turn 27 (2920 BC)

Turn 28 (2880 BC)
Berlin begins: Settler
Berlin begins: Warrior
Berlin grows: 3

Turn 29 (2840 BC)
Tech learned: The Wheel

Turn 30 (2800 BC)
Research begun: Animal Husbandry
Berlin finishes: Warrior

Turn 31 (2760 BC)

Turn 32 (2720 BC)
Berlin finishes: Settler

Turn 33 (2680 BC)
Berlin begins: Warrior

Turn 34 (2640 BC)

Turn 35 (2600 BC)
Berlin grows: 4

Turn 36 (2560 BC)
Hamburg founded
Hamburg begins: Barracks
Berlin finishes: Warrior

Turn 37 (2520 BC)
Berlin begins: Worker

Turn 38 (2480 BC)
Tech learned: Animal Husbandry

Turn 39 (2440 BC)
Research begun: Pottery

Turn 40 (2400 BC)
Contact made: Roman Empire




Roster :
-- GreyFox
-- Blid == Played
-- Kikinit == UP
-- namliaM
-- Bede
-- rex_tyranus

-- Alternate: badgerpendous (away on vacations until 17 Apr).
 
Nice turns blid. I am a bit surprised we are so high in the score list so early at monarch level. It normally takes a long time to work your way up the scores. Not that it means anything anyway as they are so low that we can be overtaken pretty quickly.

There looks to be a lot of nice city sites around. I was thinking that SE of the cows (NW of our capital) would be a good spot. Granted it won't get the marble until well in the future and maybe not even then if cultural pressures are so inclined, but it will give us another 2 health resources and block off the southern area from our northern competitors. With the cows, dyes, and all the hills and trees would it be a production city?

This my got it. I will play 20 tonight (ie. 12hrs from post time).
 
blid said:
But is it shouting commerce or science ?
namliaM said:
It does have a lot of food... and quite a few hammers too... it would be a nice *shhhh* hybrid. No seriously, I think this is commerce/science as well.
I heard that, namliam ... :lol:

I beg your pardon, guys, but I thought it was shouting production. With 3 floodplains and rice, the surplus food can easily support the rest of the workable tiles into workshops and mines. But I do agree it seems a viable hybrid ciity ...

Looking for production site, there only two possibility: (a) in the soutern pennisula where the hills are, and (b) where the marble is.

For (a), my choice will be the tile just at the foot of the hills E of wheat. Wheat and Crabs will support the needed food, and the hills, trees and horses will provide tons of shields hammers. For (b), I am just praying to the RNGod that Kublai is not settling there.

We need a GP-Farm ... I think we have to look east ...

-
 
rex_tyranus said:
Yellow's got a whole lot of unusable land. Why not push it north a bit?
Actually, rex, yellow (now Hamburg) is not that bad. true, it has 4 desert tiles. But how many cities you have will work on 16 or more tiles?

Kikinit said:
was thinking that SE of the cows (NW of our capital) would be a good spot. Granted it won't get the marble until well in the future and maybe not even then if cultural pressures are so inclined, but it will give us another 2 health resources and block off the southern area from our northern competitors. With the cows, dyes, and all the hills and trees would it be a production city?
Yes, but it will be hard pressed for food to be a good prod city. And you will have to work fast ... blid did not indicate in his post, so I don't know whether that Kublai archer in the screenshot has settler accompanying it or nor. His description seems to to indicate there is ...

An alternative is to forgo the marble and go for the clams. clams and cows will provide adequate food for us to resonably worked the hills and forest. In this case, its up for discussion whether you want the dye or the wine.
 
@Grey : Yes, these are 2 archers and a settler. Sorry, I forgot to include the pack list as it was hovered over

GreyFox said:
I beg your pardon, guys, but I thought it was shouting production. With 3 floodplains and rice, the surplus food can easily support the rest of the workable tiles into workshops and mines. But I do agree it seems a viable hybrid ciity ...

I think that workshops give poor prod this early in the game. I'd prefer cottagin' these floodplains and found a prod city west or south

Kikinit said:
I was thinking that SE of the cows (NW of our capital) would be a good spot.

That would be my choice too, as it graps 3 resources, blocks Kublai and reserves another spot for a city N, NW of souther silk grabbin wine. But this is a lot of overlapping
 
GreyFox: I was refering to this spot. Seems you are refering to the same or something pretty similar.

WestCoast.jpg


Picture courtesy of Ugly-Dot-Mappage (TM)
 
Wow, your dotmapping "prettiness" increases atleast by 10folds ... :lol:

Oh, I thought the site you mentioned in your earlier post was 1E of the green-dot, becasue you mentioned marble (and did not mention clams), that's why I said it will be hard-pressed for food.

Yes I like green more and more. i was initially thinking of going 1S to exchange the dye with wine, but now I think that's no good. Losing 1 grasslands and 1 jungle for 1 desert and 1 plains/hill is no good.

But I still think nothing in view will beat this city i have in mind for our prod city:

southcoast5hv.jpg


:D But it can saved for latter, since it is totally blocked.


@blid on Hamburg: Ok, the thing about having plains is we can go bothways: workshops or cottages. I am still more inclined for it to be a prod, but seems like I am vastly outnumbered ;)

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GreyFox said:
@blid on Hamburg: Ok, the thing about having plains is we can go bothways: workshops or cottages. I am still more inclined for it to be a prod, but seems like I am vastly outnumbered ;)

-

Vastly outnumbered is a bit exagerated. There are still votes to come :)
I still don't know if we have to switch prod once a tech is discovered. Once we have writing, capital should change from,say barracks, to lib ?
 
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