Franco-Prussian War, etc... Scenario idea

KaiserBenjamin

Warlord
Joined
Feb 18, 2006
Messages
237
Second War of Schleswig, Austo-Prussian War, Franco-Prussian War, American Civil War

I was thinking that a really good Scenario might be a North America/Europe map that covers the years from 1861-1871 (or maybe 75.) Even without any triggered events or wars, it would still be a good map to play because it would pit the United States against the Confederacy, and the Dutch, Austrians, Prussians, and French against one another. You could also include the English, Spanish, Italians, and Russians if you wanted.

Playable:
United States
Confederate States
France
Prussia
Austria
England (including Canada)

Unplayable minors:
Dutch
Spain
Italy

This is my favorite time in history. Is anyone interested in collaborating with this scenario even if it doesn't involve any special Civs or units or anything like that?
 
Well here is a map that we can base it off of. First I took a map and cut down about 1/4 of the Atlantic Ocean (Pic1).

Then I shaved off 1/4 of it on an angle to get rid of parts of Canada and Saharan Africa (Pic2).

Lastly I rotated it and cleaned up the sides (Pic3).

The size ratio is about 8:3.

What do you think? If you like it I can begin work on it right away.
 

Attachments

  • Atlantic 2a.JPG
    Atlantic 2a.JPG
    148.8 KB · Views: 113
  • Atlantic 4a.JPG
    Atlantic 4a.JPG
    119.3 KB · Views: 112
  • Atlantic 6a.JPG
    Atlantic 6a.JPG
    114.8 KB · Views: 91
It's good.

Do we want to use the EE3 Mod for this or the regular game? I don't think the regular civics are that bad, but there's a question about how to deal with religion... It would be nice if you could have the Protestant Prussia, England. Reform and Catholic France (probably Reform as dominant.) Catholic Austria, Italy, Spain. Reform & Protestant in US, CS.

But I'm not sure how to load the mod when creating cities and such? What do we use for this...? I've been downloading the editors but some of them screw up when they try to load maps with mods.
 
Well, I was thinking we could create a new mod to run it in, since the EE3 mod I think was generally for medieval Europe (800 - 1600). I'm gonna begin work on the map if you think it's alright and we can talk about what units and civs to put in.

About religion, we can create the new religions and have them fit this scenario better. For instance, Islam from EE3 would probably be not needed in our scenario.
 
After a lot of hard work I've finished the map. :)

It is 120 by 44.

I also already placed resources.

I was looking into some history stuff for what civs should be in and this is what I came up with:

United States of America
Confederate States of America
England (With Canada and Bermuda)
Spain (With Cuba and a small part of North Africa)
Portugal
The Netherlands
France (With parts of North Africa)
Prussia
The German Confederation
Austria
Denmark
Italy

If you don't mind I'll start looking for stuff for the civilizations XML.
 

Attachments

  • North Atlantic Civ Map.JPG
    North Atlantic Civ Map.JPG
    27.4 KB · Views: 104
United States of America
Confederate States of America
England (With Canada and Bermuda)
Spain (With Cuba and a small part of North Africa)
Portugal
The Netherlands
France (With parts of North Africa)
Prussia
The German Confederation
Austria
Denmark
Italy

I'm thinking maybe we don't want both Prussia and the German Confederation. Prussia unified with the German Confederation during the course of this scenario and I think if we have both, it'll weaken it too significantly for it to be the powerhouse it was in real history.
 
Prussia under Otto von Bismarck took over the German Confederation in 1871, the end of the scenario. If we wanted to get some help from a python modder, we could give Prussia a huge army near 1870 and make the scenario end a couple of years later? By the way, I've got almost all of the civilizations modded in and put onto the map.
 
wow, you are fast. Well I'm a history major with limiting coding skills so what can I do to help? Were you thinking of making events like the World War One scenario or leave it up to the players entirely? Also, what were you thinking in terms of religion and civics? If we do decide on custom religions here's what I was thinking:

Obviously Austria, Italy, Spain, and Portugal are Catholic.
England and the Confederate States could be Anglican.
the United States, Prussia and the German Confederation should be Lutheran Protestant. (I believe the south was mainly anglican and the north was mainly lutheran and puritan and calvinist and the like, but feel free to correct me if I'm wrong)

That leaves France, Denmark, and the Netherlands and I'm not sure what they were. France had a sizable Calvinist population, I know that. But I think they also had their fair share of Catholics. Do you know what Napoleon III adhered to (he was in charge during the span of this scenario.) I know the Netherlands were catholic once and ruled by spain but successfully broke away at some point (1500s? 1600s?) So maybe they should be Protestant like Germany. Ditto with Denmark.
 
France was Catholic but it had a notable Protestant population (hugenots sp?). Denmark and the Netherlands had been pretty much all Protestant from the 16th Century.

Only northern Germany was Protestant, although there were large majority Catholic populations in Westphalia and the Lower Rhine (Bonn, etc.). The south of Germany, like Bavaria, was almost entirely Catholic. Baden, for example, was both Catholic and Protestant. Not even Austria was all Catholic - Bohemia, Moravia, and Austrian Silesia were almost all Protestant.
 
Thanks for the info about the religions guys, do you think I should just use the religous symbols from EE3 for the religions here? Also I was wondering what the UUs should be. Here were a couple of my ideas:

France - Grand Battery
England - Large Boat of some kind, maybe a heavy Ship of the Line or Man O' War?
Americans - Both USA and CSA could maybe build ironclads and to keep them in America we could make them have to stay in coastal areas?
Prussia - Maybe a well trained kind of Prussian soldier with more strength than regular infantry?
 
Wait, can we do special units that don’t exist in the normal game, such as naval units? Anyways, here’s the technologies I think everyone should have at the start of the game and the special unit I think should correspond with them. I ran out of unique ideas at the end- is it too unfair not to include UU’s with some civilizations? Not everyone was strong at this time in history…

Prussia
Military Tradition
Constitution
Artillery
Railroad
Corporation
Scientific Method
Liberalism

UU: Krupp Artillery (Artillery)

France
Military Tradition
Constitution
Rifling
Steel
Economics
Scientific Method
Liberalism

UU: Chassepot Riflemen (Riflemen)

England
Military Tradition
Democracy
Rifling
Railroad
Corporation
Scientific Method
Liberalism

UU: English Gunboat (Ironclad)

USA
Military Tradition
Constitution
Rifling
Railroad
Corporation
Scientific Method
Liberalism

UU: Parott Cannon (Cannon) -

CSA
Military Tradition
Constitution
Rifling
Steel
Economics
Scientific Method
Liberalism

UU: Southern Calvary (Calvary)

Austria
Military Tradition
Nationalism
Rifling
Steel
Chemistry
Astronomy
Economics
(note: no Liberalism)

UU: Austrian Grenadier (Grenadier) -name suggestion?

Spain
Philosophy
Divine Right
Rifling
Steel
Chemistry
Astronomy
Economics
(note: no Liberalism)

UU: Spanish Explorer (Explorer) -name suggestion?

Portugal
Philosophy
Divine Right
Rifling
Steel
Chemistry
Astronomy
Economics
(note: no Liberalism)

UU: Portuguese Galleon (Galleon) -name suggestion?

Italy
Nationalism
Rifling
Steel
Chemistry
Astronomy
Economics
(note: no Liberalism)

UU: Sicilian Farmer (Fast Worker)

The Netherlands
Nationalism
Constitution
Rifling
Steel
Chemistry
Astronomy
Economics
Liberalism

Denmark
Nationalism
Rifling
Steel
Chemistry
Astronomy
Economics
Liberalism

The German Confederation
Nationalism
Rifling
Steel
Chemistry
Astronomy
Economics
Liberalism
 
Well after a lot of research I came up with a list of units similar to yours. Firstly, I think Denmark, The Netherlands, and the German Confederation are all good choices to have no UU. Here are my thoughts:

Prussia - Krupp Artillery - Increased First Strike and Power

France - Chassepot Infantry - Starts with vision and first strike stuff

England - Heavy Ship of the Line - Increased power and bombard ability

USA - Ordnance Rifle - Artillery with increased bombard and collateral
(Either this or Parott Gun)

CSA - Confederate Cavalry - increased attack against mounted units

Austria - Austrian Grenademan - Grenadier with increased strength

Spain - Spanish Guard - Infantry that start with Formation (bonus vs cav)

Portugal - Portugese Trade Vessel - Transport with extra transportation

Italy - Italian Redshirts - Infantry with amphibious ability
 
The USA civ UU, should be rifle infantry. The main advantages of USA v CSA were production power, more rail lines, and greater tech at the end of the war....ie rifle infantry. Artillery would not be very much fun anyway.

The CSA civ UU, should be raider cavalry. Extra movement, maybe pillage twice in a round?

Just my .02

I'm a history major too. Good luck, this could be a great scenario.
 
What do you want me to do next, Head Serf? I could find correctly proportioned portraits for the leaders of all the various countries... Have you already done that? Would that save you time and effort?
 
hey im a big fan of wars in this era if there is anyway i can help ask
 
KaiserBenjamin said:
UU: Sicilian Farmer (Fast Worker)

For some reason, I am just really chuffed about that choice. That is a really a good choice for a European counterpart to the Indian UU. KaiserBenjamin, have a medal.
 
Well, after many hours of work I am almost done with the first version. I have not yet added relgion and I will probably include it in the next version. All civilizations have units and cities have improvements and I hope to release it after some more testing. If you have any questions, just ask.
 
Back
Top Bottom