Meteor Man
Cylindropuntia imbricata
Someone took the time to leave an... interesting review for the mod in the comments in the Steam Civ3 community hub:
I don't think this person knows how modding this game works![lol :lol: :lol:](/data/assets/smilies/lol.gif)
The idea of defining units based on battalion type and not equipment is an interesting one. But it would lead to a whole lot of units that are basically jacks-of-all-trades, that can attack, defend, bombard, etc. all on their own. Which would completely destroy the combined-arms balance that the mod has now. Idk how to explain that to them.
Kind of annoying when someone who obviously doesn't mod Civ3 comes in hot with "lots of work but nothing that improves playability" and "does it really serve any purpose?"
Like, ok dude, you do the modding next time.
edit: This comment really irked me. But the idea of having a unit like, eg. "Panzer Battalion" that you essentially upgrade over the course of the game is an interesting one. TBQH, I enjoy moving around individual artillery, panzer, infantry, commando, etc. units as I think it is more hands-on and enables more micromanagement. But a streamlined scenario could maybe make use of such combined units.
I think the real problem here though is in the Civ3 engine, units are fragile. They die often in battle, even with the new retreat mechanics. (We can't change the probability of retreat. (Yet?)) Units fight to the death, never retreating in the middle of battle. The game plays best with lots of units being pumped out of many cities.
I don't think this person knows how modding this game works
![lol :lol: :lol:](/data/assets/smilies/lol.gif)
The idea of defining units based on battalion type and not equipment is an interesting one. But it would lead to a whole lot of units that are basically jacks-of-all-trades, that can attack, defend, bombard, etc. all on their own. Which would completely destroy the combined-arms balance that the mod has now. Idk how to explain that to them.
Kind of annoying when someone who obviously doesn't mod Civ3 comes in hot with "lots of work but nothing that improves playability" and "does it really serve any purpose?"
![Roll Eyes :rolleyes: :rolleyes:](/data/assets/smilies/rolleyes.gif)
edit: This comment really irked me. But the idea of having a unit like, eg. "Panzer Battalion" that you essentially upgrade over the course of the game is an interesting one. TBQH, I enjoy moving around individual artillery, panzer, infantry, commando, etc. units as I think it is more hands-on and enables more micromanagement. But a streamlined scenario could maybe make use of such combined units.
I think the real problem here though is in the Civ3 engine, units are fragile. They die often in battle, even with the new retreat mechanics. (We can't change the probability of retreat. (Yet?)) Units fight to the death, never retreating in the middle of battle. The game plays best with lots of units being pumped out of many cities.
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