Meteor Man
Cylindropuntia imbricata
I'd love to hear it lolI also have an idea how to make sure AI would do an invasion![]()
This is really interesting, perhaps a good idea I could maybe implement as a late-game upgrade for Allied sea transports.Btw I don't think it needs a fix, it means happy time for subs is over, convoys are much harder to attack - as it happened historically.
The reason I don't like doing things such as this, however, is it railroads Germany's decline. This is fine if you want your mod to parallel history. But I intend for this mod to be as 'sandboxy' as possible.
That being said, there are a few things in the mod that do force Germany on the defense compared to the Allies. Namely: that the Enigma Machine and Abwehr wonders become obsolete at the end of the Industrial tech tree. Also, late-game German units are slightly weaker than their Allied counterparts and they have some unique units that can be built without some previously necessary resources, such as the Volksjager jet fighter I just added, which does not require Aluminum.
I could maybe see this justified as representing radio direction finding on the part of the u-boat wolfpack. IRL, of course, this would have been done by multiple u-boats to triangulate a position. But, still. Good thoughts, again.I think it's a nice feature to represent u-boat ability to scout convoys from greater distance, like 6-7 tiles away.
Good, that's an unintended side-effect but a welcome one. Though I did like the parallel with historical reality, as the Germans did use a ton of captured allied equipment, particularly from the French.I see that in 1.5 capturing of enemy artillery was disabled. It's good, because I had a swarm of USSR artillery as Germany (especially Katyusa's were funny to see in german hands) that could crack the hardest defense anywhere.
I don't think this is possible to implement.But I have an idea, what if capturing these artillery results in spawning supplies? That means these captured materials were broke up for re-use for various purposes.
Firstly, artillery is now uncapturable primarily because of the new regional city graphics. I'll explain: in Civ3, units can only be captured if they are buildable by the civ capturing them. That means all artillery needed to be available to all civs, with differentiation between which civ can build what dependent on unique strategic resources. These were named "Industrial German City," "Industrial British City"... etc. And they were placed under the civ's cities.
Once I changed city graphics to be based on resources, this had to be changed.
So artillery cannot be capturable anymore for this reason, and because it simply doesn't fit in the tech tree anymore.
Secondly, I don't think there is a way in the Civ3 engine to produce a different unit than the one being captured. If you know of one, let me know! Thanks for your comments.
